Dnd 5e hand axe

Dungeons & Dragons 5th Edition can be surprisingly deep if you look for it. While it might be more simplistic than past editions, there are still some options that all characters have access to. Dual Wielding is a concept that a lot of fantasy RPGs take on. Holding a weapon in each hand can be a pretty fantastic way to show your battle prowess.

Dnd 5e hand axe. Berserker Axe. You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained. Curse. This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to ...

A sentient item might be a cherished ally to its wielder or a continual thorn in the side. Most sentient items are weapons. Other kinds of items can manifest sentience, but consumable items such as potions and scrolls are never sentient. Sentient Magic Items function as NPCs under the GM's control. Any activated property of the item is under ...

Most other thrown weapons of this type (hand axe, javelin, and spear) all do 1d6 damage with a secondary property thrown in -- hand axe is light, javelin has extended range, and spear is versatile. This makes the light hammer -- 1d4, light , thrown -- inferior to these other thrown weapons in damage, and short of the dagger in its lack of finesse .Add on the battlerager and you have basically made either the battlerager subclass or the dual wielding completely useless. A typical combat would go as follows at level 5: Rage as Bonus action Attack twice with main hands dealing 1d6 damage+STR+2 each. Done. Next turn: Attack twice with main hands 1d6+STR+2each.Dungeons and Dragons (D&D) Fifth Edition (5e) Equipment, Gear, & Items - Halberd - Proficiency with a halberd allows you to add your proficiency bonus t... 2 minor notes: there aren't any bucklers in 5e unless you add one to the game (which you certainly are free to do); and in the real world, bucklers are generally held in the hand and not strapped to the forearm leaving a hand free (yes, I know that in lots of games they do it that way, despite the real world not doing it that way, and I know "bUt FaNtAsY") - again, you're free to make ...Crossbow Expert also allows a ranged D&D character to make an additional attack as a Bonus Action, but this is limited to the hand crossbow, and requires some careful reading of the feat as well as errata. The Dungeons & Dragons feat allows a character to ignore the Loading property of crossbows that normally limits them to one attack per turn, though the Ammunition property requires the use ...

The first number is the dagger's normal range, which is 20 ft. Throwing the dagger at an opponent within 20 ft. is fine. But when attacking beyond 20 ft., you have a disadvantage on the attack roll. Having a disadvantage on an attack roll means you need to roll twice and the lesser among the two rolls is your attack roll.That sadly means an Artificer Battle Smith can't make two attacks with a Repeating Shot hand crossbow and bonus action attack (Two-Weapon Fighting) with a Returning Weapon handaxe, because both Weapons have to be Melee Weapons. It would be a cool visual to imagine a "van Helsing" type character weilding an Axe and a Crossbow.In D&D 5e, handaxes do a respectable amount of damage, and while they are not quite as versatile as daggers, they are still excellent as a backup weapon, a ranged option for primarily melee characters, or an intimidating weapon to dual-wield.Woodcutter's Axe. You have a +1 bonus to attack and damage rolls made with this magic weapon. When you use this axe to make an attack against a plant (an ordinary plant or a creature with the Plant type) or a wooden object that isn’t being worn or carried, the attack deals an extra 2d6 slashing damage on a hit.10. Hammer of Thunderbolts (Best for Half-Orcs, Fighters) It's Hammer time! (Couldn't resist.) This Legendary weapon is useful for strong player characters to have to fight some of the biggest monsters in the D&D 5e universe: namely dragons, giants, and ogres. The Hammer comes with a catch… well, two.Finesse weapons in 5e rely on precision and agility rather than brute strength. They are an excellent option for characters with high DEX scores, as they allow you to use your DEX modifier for attack and damage rolls instead of STR. Here's what the Basic Rules has to say about finesse weapons: Finesse. When making an attack with a finesse ...

Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Weapon, +1 - You have a +1 bonus to attack and damage rolls made with this magic weapon.Wooden staff. Druidic Focus: A Druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another Special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.Bloodaxe. You gain a +2 bonus to attack and damage rolls made with this magic axe. The axe deals an extra 1d6 necrotic damage to creatures that aren't constructs or undead. If you reduce such a creature to 0 hit points with an attack using this axe, you gain 10 temporary hit points. This axe is forged from a dark, rust-colored metal and once ...This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this ...26. On page 194 in the PHB for D&D 5e, it says: The ability modifier used for melee weapon attack is Strength, and the ability modifier used for ranged weapon attack is Dexterity. Weapons that have the finesse or thrown property break this rule. So, this means finesse and the thrown property break this rule, which means I can attack with my DEX ...Dec 2, 2022 · Cost by function, not form – In stock D&D 5e, a handaxe costs 5 gp while a shortsword costs 10 gp. The handaxe has thrown while the shortsword has finesse. A scimitar is 1d6 slashing with finesse, just like a shortsword, but has a cost of 25 gp.

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pick up a dropped axe; take a bauble from a table; remove a ring from your finger; stuff some food into your mouth; plant a banner in the ground; fish a few coins from your belt pouch; drink all the ale in a flagon; throw a lever or a switch; pull a torch from a sconce; take a book from a shelf you can reach; extinguish a small flame; don a maskDungeon Scrawl x Roll20 Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. Shapes Added to Measure Tool Opt in to the VTT redesign to measure AoEs with lines, squares, circles, and cones. Create Characters Outside the VTT Create unlimited characters in the Character Vault, starting with Marvel Multiverse RPG.One-Handed Weapons. A one-handed weapon can be used in either the primary hand or the off hand. Add the wielder's Strength bonus to damage rolls for melee attacks with a one-handed weapon if it's used in the primary hand, or 1/2 his or her Strength bonus if it's used in the off hand. If a one-handed weapon is wielded with two hands during melee combat, add 1-1/2 times the character's ...Handaxe · Category: Items · Damage: 1d6 · Damage Type: Slashing · Item Rarity: Standard · Properties: Light, Range, Thrown ...

Rex International Ltd is located at Workshop Rd Liwatoni, Mombasa, Kenya. Rex International Ltd primary category is Wholesale of machinery.Sickle. Type: Simple Melee Weapon Cost: 1 gp Weight: 2 lbs. Proficiency with a sickle allows you to add your proficiency bonus to the attack roll for any attack you make with it. Name. Cost. Damage. Weight. Properties. Dec 2, 2022 · Cost by function, not form – In stock D&D 5e, a handaxe costs 5 gp while a shortsword costs 10 gp. The handaxe has thrown while the shortsword has finesse. A scimitar is 1d6 slashing with finesse, just like a shortsword, but has a cost of 25 gp. There is at least one weapon that returns when thrown in the DMG (p. 167), the Dwarven Thrower. DWARVEN THROWER Weapon (warhammer), very rare (requires attunement by a dwarf) You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet.Axe (the) Dwarf Battle Master Fighter / Hunter Ranger Race - Mountain Dwarf No variant human today. A +2 Strength and +2 Constitution will go a long way during the lower levels. Since our primary weapon is the handaxe, we'll want the Strength bonus to increase our damage input. Starting Class - FighterYour best bet is to take two handaxes and the shield, so you can mix and match on the fly. Two-Weapon Fighting allows you to make attacks while dual wielding and adding the ability mod to damage (i.e. you get a bonus attack action when you dual wield as standard).Some more thoughts on this just because I'm still at an absolute loss as to what they were hoping to accomplish here. Historically speaking to have been even remotely effective in combat dual wielding in 5e you had to take the Dual Wielder Feat and the Fighting Style: Two weapon fighting.Without those two things dual wielding was pretty useless, not that it was great with them, it is still ...Dungeons and Dragons (D&D) Fifth Edition (5e) Equipment, Gear, & Items - Javelin - Proficiency with a javelin allows you to add your proficiency bonus t... Skip to Content. 🎲 Don't miss out on Planescape ... Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the ...One-handing a two-handed weapon is improvising. Two-handed weapons have the two-handed property: Two-Handed. This weapon requires two hands when you attack with it. If you are wielding a two-handed weapon in one hand, then it is an improvised weapon. It's up to the DM to provide the stats and properties for such a weapon.Pathfinder has a 2-handed-weapon Ranger style. Here are the feats and such, from the D20PFSRD, in case you want to see if you can convert: "Basic" list: Cleave, Power Attack, Pushing Assault, and Shield of Swings. 6th level: Furious Focus and Great Cleave. 10th level: Dreadful Carnage and Improved Sunder.

Disarm (DMG 271) A creature can use a weapon attack to knock a weapon or another item from a target's grasp. The attacker makes an attack roll contested by the target's Strength (Athletics) check or Dexterity (Acrobatics) check. If the attacker wins the contest, the attack causes no damage or other ill effect, but the defender drops the item.

Woodcutter's Axe. Source: The Wild Beyond The Witchlight. Weapon (Greataxe), Rare. You have a +1 bonus to attack and damage rolls made with this magic weapon. When you use this axe to make an attack against a plant (an ordinary plant or a creature with the Plant type) or a wooden object that isn't being worn or carried, the attack deals an ...If you're curious about the math, greatswords average 7 damage and greataxes average 6.5. Not a huge difference, but 1 point of damage has been make-or-break in the past. The way that the Brutal Critical Barbarian class feature is worded, the crits for greataxes are far more powerful, which is nice as weapons don't have different critical features.Shortbow. Ammunition: You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack.Greatsword have a greater lean toward average (1/6, average 7), but less potential to maximum (1/36). Greataxe have a lower average (1/12, average 6.5), but more potential for maximum (1/12). Brutal critical works better in term of math due to this, and there are other things that math better with greataxe. 11.Woodcutter's Axe. Source: The Wild Beyond The Witchlight. Weapon (Greataxe), Rare. You have a +1 bonus to attack and damage rolls made with this magic weapon. When you use this axe to make an attack against a plant (an ordinary plant or a creature with the Plant type) or a wooden object that isn't being worn or carried, the attack deals an ...Lance. Type: Martial Melee Weapon Cost: 10 gp Weight: 6 lbs. Proficiency with a lance allows you to add your proficiency bonus to the attack roll for any attack you make with it. You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted. Name. Cost. Damage.Dungeons & Dragons 5th Edition can be surprisingly deep if you look for it. While it might be more simplistic than past editions, there are still some options that all characters have access to. Dual Wielding is a concept that a lot of fantasy RPGs take on. Holding a weapon in each hand can be a pretty fantastic way to show your battle prowess.

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No. A thrown weapon is not a ranged weapon for Sneak Attack. TL;DR: A melee weapon does not become a ranged weapon even if you throw it, nor does it count as a ranged weapon.. This is also discussed in Miniman's answer to the question: "Are weapons with the "Thrown" property considered a "Ranged Weapon" for the purpose of sharpshooter?".. Like Sneak Attack, another class feature that ...A weapon is more than the damage it deals. In combat, skilled warriors use their weapons to confuse, disorient, and disadvantage their enemies before moving in for the kill. Beyond Damage Dice ties unique maneuvers to weapons from both the core rules and the Midgard Campaign Setting, giving them a distinct impact on the battlefield. … Beyond Damage Dice: Orcish Weapons Read More »Reminder: Two Weapon Fighting only triggers from making an attack with a one-handed weapon, even if you take the Dual Wielder feat. So 2 Greatsword attacks + 1 Shortsword attack isn't possible with standard Extra Attack + Bonus Action. (TWF): When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a ...On June 9, 2020. In House Rules, Player Tips. Hi guys, I've recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. You can skip right ahead to the following feats: Axe Master. Bludgeoning Master.Two-Weapon Fighting When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. You don't add your ability modifier to the damage o f the bonus attack, unless that modifier is negative.The Berserker Axe is a +1 axe that increases max HP by 1 HP per level, but has a curse, part of which states: Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with ...Adhesive. The mim-axe adheres to anything that it touches. A Huge or smaller creature adhered to the mim-axe is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage, and a creature that remains grappled by the mim-axe at the end of its turn takes 1d8 piercing damage plus 1d8 acid damage from the mim ...Ammunition (range 80/320), two-handed: Sling: 1 sp: 1d4 bludgeoning — …Advanced Weapon Rules. Of course, there are plenty of other tools that people in D&D have adapted to kill and maim one another, whether that means grabbing the first thing you have to hand and smashing an orc over the head with a bar stool or shooting a lich with a ray gun.. Improvised Weapons. Grabbing the nearest thing to hand and using it to hit someone over the head is a time-honored ...0. Yes. You could make this very worthwhile with the grappler feat to grab your opponent and then attack with disadvantage. You could also take one or two monk levels and punch with your offhand. Mostly though, two handed weapons deal more damage, and there is usually no better alternative then using both hands.Weapon description in question: Curse. This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are…Axe of Hurling (5e Equipment) Weapon ( handaxe ), uncommon. This handaxe has a normal thrown range of 25 feet and a long range of 100 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d6 damage. Immediately after the attack, the weapon flies back to your hand. Axe of Hurling. ….

Add on the battlerager and you have basically made either the battlerager subclass or the dual wielding completely useless. A typical combat would go as follows at level 5: Rage as Bonus action Attack twice with main hands dealing 1d6 damage+STR+2 each. Done. Next turn: Attack twice with main hands 1d6+STR+2each.Attacks with ranged weapons usually use your DEX modifier. Attacks with melee weapons usually use your STR modifier. Weapons with the finesse property use either your STR or your DEX modifier -- your choice.. Weapons with the thrown property use the same stat as they would when not thrown (that is, usually STR, unless it is also a finesse weapon, in which case you choose between STR and DEX)Print Current Page. Print Range. PrintUntil your rage ends, the weapon's damage type changes to force, and it gains the light and thrown properties, with a normal range of 20 feet and a long range of 60 feet. If the weapon leaves your hand, the weapon reappears in your hand at the end of the current turn. Now, imagine you are wielding a Greataxe, favored weapon of many a barbarian.Compendium - Sources->Dungeons & Dragons vs. Rick and Morty. Two-Weapon Fighting When you take the Attack action and attack with a light melee weapon that you’re holding in one hand, you gain a bonus action you can use to attack with a different light melee. ... A mighty axe wielded long ago by the dwarf king Torhild Flametongue, Orcsplitter is a …Battleaxe Battleaxe Type: Martial Melee Weapon Cost: 10 gp Weight: 4 lbs Proficiency with a battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it. Tags: Damage Combat Basic RulesDungeon Scrawl x Roll20 Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. Shapes Added to Measure Tool Opt in to the VTT redesign to measure AoEs with lines, squares, circles, and cones. Create Characters Outside the VTT Create unlimited characters in the Character Vault, starting with Marvel Multiverse RPG.In Elden Ring, there are seveal weapons that can be used with a Dexterity (Dex) build. These weapons are typically lighter and more nimble, allowing for quicker attacks and mobility. Some of the most popular Dex weapons include daggers, katanas, spears, whips, and bows. Daggers are fast and agile weapons that can be used for quick strikes and ...As you point out, the PHB simply states that you cannot use a two-handed weapon with one hand. However, there are some real-world examples of people wielding a two-handed weapon with one hand. For example, this youtube video shows a trained swordsman using a huge zweihander with one hand, though he clearly has some difficulty. From this video ...Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. Unarmed combat doesn't really work for most classes, barring the monk. Dnd 5e hand axe, Throw and Stab, however, doesn't care about that, so it only matters if 105% of the damage from a dagger exceeds 100% of the damage from a hand axe. So: 1.05(2.5+x)=3.5+x is the equation you want, where x is the break-even point for damage modifiers that don't come from the weapon's damage die; Hunter's Quarry and static modifiers, mostly. x ..., Not officially. But a 1d8 +1 weapon has the same average damage as a 1d10. And your DM can always homebrew. A level 17 monk, but that's probably outside of scope. Nothing that is official, but you can talk with your DM to make a feat that will allow you to weild a greatsword woth one hand for less damage. Many stated RAW ways, but seems that ..., Dungeon Scrawl x Roll20 Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. Shapes Added to Measure Tool Opt in to the VTT redesign to measure AoEs with lines, squares, circles, and cones. Create Characters Outside the VTT Create unlimited characters in the Character Vault, starting with Marvel Multiverse RPG., delroland JC is a moron • 6 yr. ago. Yes, you can grapple while holding a two-handed weapon, but no, you can't attack with it while grappling. Edit: the rule in question is two-handed weapons; they can be carried in one hand (thus freeing a hand for grappling), but they require two hands to attack (which you can't do while grappling)., When you throw this weapon at a target, a phantom axe appears and allows you to make another attack roll against another creature within 10 feet of the original target. These attacks deal 1d4 additional fire damage on hit to a target. Focus. You focus the axes powers to scorch a single target., In DnD 5e, an attack roll is used to determine if you can hit your opponent. An attack roll is always made with a single d20 and modified with a number of bonuses. Some bonuses are "flat", meaning they add a certain preset amount to your attack roll. However, sometimes you can also add a dice bonus where you roll a die and add that number ..., 16-Apr-2023 ... The handaxe 5e in 5e D&D is an ax-type one-handed cavalry sword for military use. If you have a handaxe, you can increase each strike you ..., Sky Cleaver was the axe of Annam All-Father, god of giants. Sky Cleaver was a massive handaxe. It had a dark, obsidian blade and a handle of ivory that was eight feet (two and a half meters) long. The axe head was held to the shaft by golden cord. The haft was covered with intricately carved images of the gods. Among the images displayed were Stronmaus smashing moons with his hammer, Hiatea ..., Think of it like a baseball bat. Yes just about anyone can swing it with one hand but you won't have the accuracy and control to be able to make any type of contact, Not to mention you need the extra hand to be able to drive into a larger object. I'd allow someone to use it as one handed, but only have damage as an improvised weapon., An axe slamming into a wooden beam a fraction of an inch from the target’s ear can be as much of a “hit” as one that draws blood. Similarly, a miss can physically make contact. An axe contemptuously brushed aside. Or one that, despite striking true is pulled out by the target who locks eyes and smiles as he licks his own blood from the blade., Attacks with ranged weapons usually use your DEX modifier. Attacks with melee weapons usually use your STR modifier. Weapons with the finesse property use either your STR or your DEX modifier -- your choice.. Weapons with the thrown property use the same stat as they would when not thrown (that is, usually STR, unless it is also a finesse weapon, in which case you choose between STR and DEX), Back to Main Page → 5e Homebrew → Equipment → Weapons. The equipment listed in the 5e core books are not necessarily specific representations of real-world items, they are generic representations of common groups. The perfect example here is the so-called "short sword". In reality, there is no such thing, by title, as a short sword., Mindpiercers (Magical) (5) On hit, the target takes 1d8 psychic damage and must pass an int saving throw or has disadvantage on intelligence and wisdom saving throws for 3 rounds. 50gp. Holy arrows (Magical) (5) These arrows shine with a holy brilliance. On hit, deals 1d8 radiant damage., A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. It costs 1 gp, and it deals 1d8 piercing damage on a hit. Although it has the thrown weapon property, the yklwa is not well balanced for ..., Yes, in fact, hand axes can ONLY be thrown with str. A weapon needs the finesse property in order to throw it with dex. SirPeebles • 7 yr. ago. Yup. A monk could use dexterity since handaxes are monk weapons, but that uses a class feature. 2. [deleted] • 7 yr. ago. Vomahl_Dawnstalker • 7 yr. ago., In some earlier editions small characters were not allowed to use two-handed weapons. So gnomes, halflings, and dwarves couldn't use pole arms, great swords, battle axes, heavy hammers, heavy maces, etc. This was a little odd because the battle axe is such an iconic dwarf weapon., feats. range of 60 feet, while two-handed weapons have a normal range of 15 feet and a long range of 30 feet. Weapons that already have the thrown property increase their short range by 20 feet and their long. Dexterity score by 1, to a maximum of 20. Simple and martial melee weapons without the thrown property have the thrown property for you., Pirate Armor for 5e D&D. Wearing heavy armor on a ship can be very impractical. Working on a ship requires you to be quite dexterious, and falling in the water with a heavy armor that is hard to don can be deadly. With the coming of gunpowder, most armor became absolete. But some 5e character builds require armor to be effective., If it were to apply to such attacks it would say "When you make an attack with a melee weapon using Strength ...". Ah bummer, oh well. Thanks for the help! While you can't gain a rage bonus to a thrown/ranged attack's damage, you can still use strength bonuses to the attack roll for something like a hand axe or dagger throw., When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. This means that you have to be wielding the weapon in one hand. If you are wielding the weapon in both hands, you are not wielding it in one hand, and do not gain the +2 to damage., Dec 9, 2020 - Explore Don Monheim's board "D&D Magic Axe Weapons" on Pinterest. See more ideas about axe, weapons, fantasy weapons., Jun 23, 2015. #5. Hand axes suck for PCs. But swap hand axes on a monster and remove their big honking stick or javelins. Dual thrown handaxes is 2 chances for DC 10 concentration checks per kobold. Eventually the mage will roll a 1. T., Handaxes and Javelins (5e) I was just reading through the adventuring gear section of the PHB and I noticed something that struck me as odd. A javelin costs 5sp while a handaxe costs 5gp. You could buy ten javelins for the price of one handaxe! And a javelin has a longer range too! (30/120 vs 20/60) As far as I can tell, the only thing a ..., Compendium - Sources->Tasha's Cauldron of Everything. Returning Weapon Item: A simple or martial weapon with the thrown property This magic weapon grants a +1 bonus to attack and damage rolls made with it, and it returns to the wielder's hand immediately after it is used to make a ranged attack., Handaxe, +3. Weapon (handaxe), very rare. You have a +3 bonus to attack and damage rolls made with this magic weapon. Proficiency with a handaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it. Notes: Bonus: Magic, Damage, Combat, Light, Thrown. Item Tags: Damage Combat. , Dungeons and Dragons (D&D) Fifth Edition (5e) Equipment, Gear, & Items - Halberd - Proficiency with a halberd allows you to add your proficiency bonus t... , Handaxe Barry, D. F. (David Frances), 1854-1934 via MediaWiki Public Domain, 5e edition : handaxe , rare item +2 when attack it says "making it ideal for use when fighting with two hands" a 1d6 dice. so, attacking is each hand…, Greatsword have a greater lean toward average (1/6, average 7), but less potential to maximum (1/36). Greataxe have a lower average (1/12, average 6.5), but more potential for maximum (1/12). Brutal critical works better in term of math due to this, and there are other things that math better with greataxe. 11., Dungeons and Dragons (D&D) Fifth Edition (5e) Equipment, Gear, & Items - Crossbow, light - Proficiency with a light crossbow allows you to add your prof..., RAW, the sharpshooter feat refers to ranged weapon. So bows and crossbows but also darts. When you throw a dagger or hand axe you make a ranged attack but they are still considered melee weapons so they do not benefit from sharpshooter. However I could see a DM house ruling to allow it if the character in question is focusing on thrown weapons ..., Source. 2. Eye and Hand of Vecna. Priceless artifacts with significant power. These two items are actually separate from each other, and each contain different powers. For the sake of this article though, they are paired together since they are from the same source and contain the same "nuance" after attunement., On an Action Surge, you'll be able to throw 4 axes and draw 3, so make sure you have at least 1 axe in hand before action surging. E.G.: 2 Axes Drawn + Action Surge: Attack: Throw 2 axes -Object Interaction: Draw 2 axes - Action Surge (Attack): throw 2 axes - Bonus: return bonded axe to hand. 1 axe left in hand