Dnd commoner stat block

Jul 11, 2021 - An extensive collection of stat blocks for monsters, villains and NPCs with illustrations for use with D&D or other RPGs. See more ideas about d d monsters, dungeons and dragons homebrew, dnd monsters.

Dnd commoner stat block. Take a statblock from the Monster Manual or another monster book, and call it your sorcerer and his Orcs. There's a Mage statblock and plenty of either full orc or random humanoid guard statblocks that you can call half-Orcs. i_want_a_maid_dress • 1 yr. ago. The players will be level 15.

A score of 18 is the highest that a person usually reaches. Adventurers can have scores as high as 20, and monsters and divine beings can have scores as high as 30. Each ability also has a modifier, derived from the score and ranging from −5 (for an ability score of 1) to +10 (for a score of 30).

Languages Abyssal. Challenge 3 (700 XP) Charge. If the minotaur moves at least 10 ft. straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 ft. away and knocked prone.21 thg 3, 2018 ... D&D — The Commoner Campaign ... I want the party to use their wits in this campaign, using their environment and real strategy rather than stats ...Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage. Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.Goblin. These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the ...Appearance: Kaleb is a short Snow Elf, standing at about 5′. She has bright white hair, white as snow, and bright blue eyes. Her skin is light, and her arms, legs, and torso are muscular. Her voice is soft and feminine, and she speaks in a soft, almost melancholy manner. She is a slender, attractive female.

Description Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits. Monster Tags: NPC Environment: Arctic Coastal Desert Forest Grassland Hill Urban Basic Rules, pg. 163 Comments #3 EzraAlgard Posted Oct 30, 2018 Yeah.Goblin. These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the ...The following is a class feature of the commoner NPC class. Weapon and Armor Proficiency: The commoner is proficient with one simple weapon. He is not proficient with any other weapons, nor is he proficient with any type of armor or shields. Back to Main Page → 3.5e Open Game Content → System Reference Document → Classes CHA 15 (+2) Saving Throws STR +7, DEX +5, CON +6 Skills Athletics +10, Intimidation +5 Senses Passive Perception 11 Languages Any one language (usually Common) …Monsters, non-player characters, and templates. (4873 items) Environments. Details on the planes of existence and terrains. (57 items) Rewards. Charms, blessings, epics boons, spells of legend, hidden skills, and more. (460 items) Traps. Traps and other artificial stumbling blocks. (97 items) Hazards.Starting players with commoner stats. ... The survivor rules in Van Richten’s might be useful for this, they’re supposed to be stat blocks for players to be survivors in a horror movie but with a little work you could easily make them level 0 characters. Another bonus to using the survivors is each stat block is like a level 0 of a ...

The following is a class feature of the commoner NPC class. Weapon and Armor Proficiency: The commoner is proficient with one simple weapon. He is not proficient with any other weapons, nor is he proficient with any type of armor or shields. Back to Main Page → 3.5e Open Game Content → System Reference Document → ClassesA reminder to players and DMs about commoners in 5e. Something small that can get lost in all the craziness in DnD for both sides of the screen, are the stats for the simple commoner in DMG. While it will be dependent on the world for your game, I think it should be taken into consideration what the game determines are for the background extras ...Compendium Spells Items Monsters Vehicles Forums Returning 35 results for 'Commoner'. Other Suggestions: common commune commonly commoners Commoner monsters Club. Melee Weapon Attack: +2; {"diceNotation":"1d20+2","rollType":"to hit","rollAction":"Club"} to hit, reach 5 ft., one target. Commoner Creature -1. Melee [one-action] sickle +5 [ +1/-3] ( agile, trip ), Damage 1d4+2 slashingRanged [one-action] rock +3 [ -2/-7] ( thrown 10 feet ), Damage 1d4+2 bludgeoningPower of the Mob When three or more commoners are adjacent to each other, each commoner gets a +1 circumstance bonus to Athletic checks to Shove, attack rolls, and ...Customizing an NPC. To customize a sorcerer of this tier, you can do one or more of the following: Swap out one of the sorcerer's spells for another sorcerer spell of the same level or lower. Add the 1st level ability from your chosen Sorcerous Origin. Add the 6th level ability from your chosen Sorcerous Origin.

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This guide is intended to provide structured rules for hiring mercenaries and other hirelings, among other rules relating to creatures and gold, beyond those present in the Player's Handbook. Specifically, this guide contains rules for the following: Hiring mercenaries for combat. Hiring mercenaries with tool proficiencies.The sub is usually for specific NPCs but I’ll make an exception cos this is so useful for making your own/adapting NPCs. People rarely post stat blocks with their NPCs so this would be a great addition. It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The bandit captain has these qualities in spades. In addition to managing a crew of selfish malcontents, the pirate captain is a variation of the bandit captain, with a ship to protect and command. To keep the crew in line, the captain must ...Challenge 1/8 (25 XP) Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Any creature that attempts to damage the nilbog must first succeed on a DC 12 Charisma saving throw or be charmed until the end of the creature's next turn. A creature charmed in this way must use its action praising the nilbog. The nilbog can't regain hit points, including through magical healing, except through its Reversal of Fortune reaction.17 thg 6, 2019 ... Commoners! Overlooked by most players as little more than mobile decorations with West Country accents, could they be reworked to form a ...These stat blocks can be used to represent both human and nonhuman NPCs. Customizing NPCs. There are many easy ways to customize the NPCs in this appendix for your home campaign. Racial Traits. You can add racial traits to an NPC. For example, a halfling druid might have a speed of 25 feet and the Lucky trait. Adding racial traits to an NPC ...Obviously, not all noblemen are going to be strong enough to be worthy of a class level so I was wondering what would the stats look like on a person who was born a sorcerer but just kept living a regular life. Would I just use the noble stat block and give them some cantrips?Actions. Multiattack. The assassin makes two shortsword attacks. Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one. Light Crossbow.We give away a hardcover copy of Crown of the Oathbreaker and two PDFs, and for every 3000 comments, we add an extra hardcover and two pdfs. Let's blow this up! This 916-page 5e adventure and campaign setting is a unique collector's item that will dominate your shelf. 4.5K. 6.2K.Age. Half-elves age at much the same rate as humans, reaching adulthood at the age of 20. They live much longer than humans, however, often exceeding 180 years. Size. Half-elves are more or less the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.Guard. These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the ...My party is about to venture out into a capitol that is mainly focused on Dragonborn races with that there will be Dragonborn commoners/guards. Maybe…The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared: They are a SECOND level Spellcaster; a First Level Spellcaster would only get 2 Spell Slots. The other Hint at this is that their HP is ( (2d8)+ (0*2)) which is ...

Undead. Undead are once-living creatures brought to a horrifying state of undeath through the practice of necromantic magic or some unholy curse. Undead include walking corpses, such as vampires and zombies, as well as bodiless spirits, such as ghosts and specters. All Undead. Abhartach. Accursed Defiler. Acid Shambler.

Thug is an interesting stat-block. Definitely on the upper-most end of CR 1/2. I know the encounter building guide says you can throw two of these guys against a first level party; those guidelines are mistaken. Personally, I regard them as a CR ,1 or even CR 2 creature, with their threat reduced through weaker equipment.Compendium Spells Items Monsters Vehicles Forums Returning 35 results for 'Commoner'. Other Suggestions: common commune commonly commoners Commoner monsters Club. Melee Weapon Attack: +2; {"diceNotation":"1d20+2","rollType":"to hit","rollAction":"Club"} to hit, reach 5 ft., one target. In discussions about the skills of the average person in D&D words, a lot of people seem to assume that the commoner statblock is actually an accurate representation of 90% of the population, with most people having mostly all 10s in their stats.Oct 14, 2019 · While you can easily change the flavor of a particular setting, it helps to remember that when you look at the stat blocks. When you're looking at the Commoner, that's not a 20th century college student- that's Geoff, a 13th century peasant who mainly consumes vegetable soup that's been sitting in a pot for the last eleven days and beer. Sidekicks work by applying the level template found on page 142 of Tasha's to an NPC stat block that is CR ½ or less. This can make up some interesting player characters, like a bandit who reforms her ways after meeting the adventurers, or a gray ooze that gained sentience when it absorbed a headband of intellect. Just keep in mind that the Expert and Spellcaster classes require that the ...The stat block for commoners is for a medium humanoid of any race, not specifically humans. Racial modifiers don't really apply since it's a stat block, not a PC. It's more just a guideline as an average commoner, you can change it to have whatever stats you want.Skills Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight Of Hand +4, Stealth +4. Senses passive Perception 16. Languages Any Two Languages. Challenge 1 (200 XP) Cunning Action. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action. Sneak Attack (1/Turn).

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Is this supposed to be reduction from the Goblin statblock or the commoner statblock? The encounter builder on this site goes off the latter, the only problem is that …3 thg 3, 2017 ... As someone that was there and started blocking the SU Crit tag because of so many bad faith accusations, yeah I think I can say a bit of what ...Spring Eladrin. [ Éladrin du printemps ] Medium Fey (Elf), Typically Chaotic Neutral. Armor Class 19 (natural armor) Hit Points 165 (22d8 + 66) Speed 30 ft. STR. 14 (+2)Barbarians. THIS IS THE FIRST OF MANY PACKETS featuring the standard classes of D&D 5e converted into easy-to-use monster stat blocks. I've never been particularly convinced that our heroes are the only people of adventuring stock in this world, but the existing method of giving class levels to monsters is cumbersome and counter-intuitive.Dungeon Scrawl x Roll20 Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. Shapes Added to Measure Tool Opt in to the VTT redesign to measure AoEs with lines, squares, circles, and cones. Create Characters Outside the VTT Create unlimited characters in the Character Vault, starting with Marvel Multiverse RPG.The goblin makes two attacks with its scimitar. The second attack has disadvantage. Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage. Javelin. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 3 (1d6) piercing damage.Challenge. 1 (200 XP) One Column Two Columns. Update Statblock. Name: Size: Tiny Small Medium Large Huge Gargantuan. Type: Aberration Beast Celestial Construct Dragon Elemental Fey Fiend Giant Humanoid Monstrosity Ooze Plant Undead Other.This is the same stat block that I will use for the NPC Zau Teken'ath in the Glaive of the Revenant King adventure that I'm finishing up. [su_note note_color="#fafafa"] Warlock. Medium humanoid (any race), any alignment. Armor Class 12 (15 with mage armor) Hit Points 22 (5d8) Speed 30 ft. ….

Actions. Multiattack. The assassin makes two shortsword attacks. Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one. Light Crossbow.Drow Elite Warrior. [ Drow, guerrier d'élite ] Medium humanoid (elf), neutral evil. Armor Class 18 (studded leather, shield) Hit Points 71 (11d8 + 22) Speed 30 ft. STR.I understand that you can use this stat block for multiple types of ape, but, for example, a bonobo male is on the high end, 130 lbs. but gorillas can be over 350 lbs. and Gigantopithicus can be nearly a ton! logically, there should be more types of apes with higher CR. ... Often if I need a specific creature for a specific setting (such as a ...NPC Stat Blocks The Monster Manual contains stat blocks for common NPC archetypes such as bandits and guards, as well as tips for customizing them. Those tips include adding racial traits from the. Player's Handbook, equipping NPCs with magic items, and swapping armor, weapons, and spells. If you want to take an NPC stat block and adapt it ...Challenge. 1 (200 XP) One Column Two Columns. Update Statblock. Name: Size: Tiny Small Medium Large Huge Gargantuan. Type: Aberration Beast Celestial Construct Dragon Elemental Fey Fiend Giant Humanoid Monstrosity Ooze Plant Undead Other.A score of 18 is the highest that a person usually reaches. Adventurers can have scores as high as 20, and monsters and divine beings can have scores as high as 30. Each ability also has a modifier, derived from the score and ranging from −5 (for an ability score of 1) to +10 (for a score of 30).Religion is an important part of life in the worlds of the D&D multiverse. When gods walk the world, clerics channel divine power, evil cults perform dark sacrifices in subterranean lairs, and shining paladins stand like beacons against the darkness, it's hard to be ambivalent about the deities and deny their existence. Many people in the worlds of D&D worship different gods at different times ...The point is to get them decked out in feats, magic items, and bizarro class features. If they really want a stat increase, they could end with a single, beautiful 20 though "Never Knew My Grandma" and the level 12 and 16 stat increases. edited to fix wrong things, comments below might not make sense.Hit: 4 (1d4 + 2) piercing damage. Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. Kobolds are craven reptilian humanoids that commonly infest dungeons. They make up for their physical ineptitude with a cleverness for trap making. Monster Manual (SRD)Commoner These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Dnd commoner stat block, The eagle makes two attacks: one with its beak and one with its talons. Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d6 + 3) piercing damage. Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (2d6 + 3) slashing damage. These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses ..., Sep 6, 2023 - Explore gary strand's board "D&d Commoners" on Pinterest. See more ideas about dungeons and dragons homebrew, dnd 5e homebrew, d&d dungeons ..., A player character isn't really built to withstand an entire party. Compared to npc stats, players are glass cannons - capable of respectable damage output, but with pitiful health pools. If your class-level npc loses initiative, don't be surprised if they wind up as red mist by the end of the first round., They have a stat block after all. Edit: Just thought of one myself, mind control. Say for example some Mind Flayers send some commoner thralls against the party more as a threat than anything else, adds some interesting dimensions to the encounter if the players try and be non-lethal with the thralls., Description. Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight's alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are commoners., Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage. Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them., If you look up a Commoner in the Monster Manual or the SRD, you will see that they have a 10 in every stat. Level 1 heroes are decidedly above the average commoner, having an average stat of 12 if you decide to take the standard array, an average stat of 11.5 to 12.5 if you decide to do point buy, and probably an average of about 13.5 to 14 if ..., A collection of random generators for Dungeons & Dragons and other tabletop role-playing games, Half-Red Dragon Veteran. Multiattack. The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack. Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands. Shortsword., I'd go with the stats of a commoner or any other NPC described in the back of the MM. Maybe apply a small boost to certain stats they have to show their profession. For example a smith with 12 or 14 strength. Or a hunter with higher dex., Customizing an NPC. To customize a sorcerer of this tier, you can do one or more of the following: Swap out one of the sorcerer’s spells for another sorcerer spell of the same level or lower. Add the 1st level ability from your chosen Sorcerous Origin. Add the 6th level ability from your chosen Sorcerous Origin., Actions. Multiattack. The assassin makes two shortsword attacks. Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one. Light Crossbow., Skills Sleight of Hand +4, Stealth +6 Tools Thieves' Tools +6 Senses passive Perception 11 Languages any one language (usually Common), and Thieves' Cant. Challenge 1/4 (50 XP). Sneak Attack (1/Turn). The thief deals an extra 3 (1d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of …, Size. Tritons are slightly shorter than humans, averaging about 5 feet tall. Your size is Medium. Speed. Your base walking speed is 30 feet, and you have a swimming speed of 30 feet. Amphibious. You can breathe air and water. Control Air and Water. A child of the sea, you can call on the magic of elemental air and water., Challenge 1/2 (100 XP) Proficiency Bonus +2. Death Burst. When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in ..., stat block in the Monster Manual or another D&D book, but it must meet these prerequisites: • Its challenge rating must be 1 or lower. • The two of you must be friends. Customization for Any CR The Dungeon Master’s Guide offers guidance on customizing a monster, including giving it levels in a class. That approach works with any monster ..., Challenge. 1 (200 XP) One Column Two Columns. Update Statblock. Name: Size: Tiny Small Medium Large Huge Gargantuan. Type: Aberration Beast Celestial Construct Dragon Elemental Fey Fiend Giant Humanoid Monstrosity Ooze Plant Undead Other., The stat block here isn't meant for the trolls of Tolkien lore, they were based off of the trolls in Poul Anderson's "Three Hearts and Three Lions". Rollback Post to Revision RollBack Naroas, Bonus actions will show up in a separate section that gets placed after actions but before legendary actions. Additionally, traits are automatically sorted by default. You can change this behavior in the Stat Block Settings. #70 Allow anything to be input as the CR. Note that this custom value is just visual, it does not affect the CR calculations., Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage. Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its ..., Thug is an interesting stat-block. Definitely on the upper-most end of CR 1/2. I know the encounter building guide says you can throw two of these guys against a first level party; those guidelines are mistaken. Personally, I regard them as a CR ,1 or even CR 2 creature, with their threat reduced through weaker equipment., The stat block for commoners is for a medium humanoid of any race, not specifically humans. Racial modifiers don't really apply since it's a stat block, not a PC. It's more just a guideline as an average commoner, you can change it to have whatever stats you want., Commoner with 4 HP, 10 AC versus a cat with 2HP, 12AC. The commoner has a +2 to hit and deal 1d4 damage (most likely a OHKO) while the cat has a +0 to hit and deal 1d1 damage. So the cat has to hit at least 4 times before dying, which is highly unlikely. A commoner isn't bottom of the barrel "trash" person, it's the everyday, average Joe., I did some random comparing and discovered that the Gladiator has a very similar stat block to a young copper dragon. (The only big divergence is that the dragon is much more Intelligent) Hand him a martial weapon and medium armor (breastplate), and the humanoid beats the dragon’s AC and DPR by 1. , Creating a Sidekick. A sidekick can be any kind of creature with a stat block in the Monster Manual or another D&D book, but the challenge rating must be 1/2 or lower. You take the stat block and add to it, as explained in the "Gaining a Sidekick Class" section. To join the adventurers, the Sidekick must be the friend of at least one of them., Undead. Undead are once-living creatures brought to a horrifying state of undeath through the practice of necromantic magic or some unholy curse. Undead include walking corpses, such as vampires and zombies, as well as bodiless spirits, such as ghosts and specters. All Undead. Abhartach. Accursed Defiler. Acid Shambler., Let's not pretend DND is a simulation or even moderately consistent across its stats. ... When I need a stat block for a named commoner, I tend to roll 1d6-2 for the modifier, modify by race, flip a coin for odd or even number when it matters, and assign based on profession. Sometimes I use 1d6-3 instead if they're not particularly good at ..., Wages: Each staff member has a monthly wage, which must be paid promptly or your staff may seek employment elsewhere. Default cost for hiring unskilled labor is 2sp/day (6gp/month). This should be considered a "minimum wage" and is enough to pay for basic living expenses and not much else. This is considered a "Poor" lifestyle in D&D., RPG Tinker is a tool for building NPCs for D&D 5e. Here you can choose a template, abilities scores, and hitdices. With that we generate an NPC ready to use in battle! You can even print/pdf it! The tool is under construction and receiving new features each day. It probably has some (or many) errors in it. Help improving it by giving your feedback!, Challenge. 1 (200 XP) One Column Two Columns. Update Statblock. Name: Size: Tiny Small Medium Large Huge Gargantuan. Type: Aberration Beast Celestial Construct Dragon Elemental Fey Fiend Giant Humanoid Monstrosity Ooze Plant Undead Other. , @JeremyECrawford Are the knight retainer's stats two commoners and a noble as referred to in phb? Need AL legal in chance of collateral. — michael ridley (@The_Shadowdove) September 6, 2017 If you have the knight background, a commoner uses the commoner stat block, and the noble uses the noble stat block., These are commoners. In a feudal system (which much of 5e is based upon) a commoner is a farm hand and not a scribe or someone with access to education. An “office worker” stops being a commoner as soon as they have access to the resources outside of a commoner’s life. Additionally, 10’s in a stat aren’t an objective and measured value., The Jedi Knight is a 9th-level forcecaster. Its forcecasting ability is Wisdom (force save DC 15, +7 to hit with force attacks). It has the following force powers available, using its 27 force points: At-will: Force Disarm, Force Push/Pull, Mind Trick, Saber Reflect, Saber Throw, Saber Ward, Turbulence.