Eu4 japan ideas

EU4 Japan is one of the most contentious areas in the game but as EU4 Oda, your starting ideas are INSANE. You get combat ability as well as the Daimyo gover...

Eu4 japan ideas. Just make sure not to fight in unfavorable terrain. Your first goal is to conquer at least 13 provinces with Jurchen culture. You already start with 7 and we need 20 to form Manchu. Conquering Haixi, Nanai, and Xibe is enough. These three nations also control the provinces necessary for the first mission of yours.

For the region, see Japan (region).. For the first half of the EU4 time period, Japan experienced the Sengoku Jidai, or the Japanese Warring States Period. The weak Ashikaga Shogunate proved unable to prevent incessant war between de facto independent regional lords, or daimyo. The game represents this strife by dividing up Japan into a …

How to play Japan as Daimyo or Shogun. Ideas, strategies, and expansion tips!I am aware of the audio issue on this video, somehow settings were changed and I...Subscribe: https://www.youtube.com/c/TheRedHawkYT?sub_confirmation=1Discord: https://discord.gg/ksDjjUhKHdTwitter: https://twitter.com/TheRedHawkYTNarrated b...Europa Universalis IV. EUIV: Mandate of Heaven Content Pack Renders. Thread starter Carlberg; Start date Mar 16, ... Ming and Japanese units are also used for any of the possible break-away nations that can form if the nations themselves collapse or rebels can assert their demands. The North ... Ideas to Improve Golden CenturyNormally Japan is last country to get the institutions, while growing huge penalties on advancing tech (basically waste big junks of monarch points). Now the manual development of province (which was part of Common Snese and is now in base game) gives you 2 bonuses: - your province gets better.Beowulfwut • 5 yr. ago. Declare trade war on ming or conquest on a tributary in phillipines. Blockade ming with galleys and rek his fleet. Now just wait until you can seperate peace ming and before you do declare on korea. Peace out ming and he wont be in the korean war. You need like 30galleys and 20 cogs.Japanese Colonial Nation Naming Ideas. So I was trying to think of some good names for colonial nations as Japan but I'm having trouble trying to figure out some good ones. I wanted to ask you guys if you could help figure out some good ones. I would like some serious answers and some reasoning behind them, but if you have one that is funny and ...

TLDR - Daimyo's are by far the faster choice for both unlocking your first idea set AND attacking Ainu and/or colonizing northeast of Japan towards the tribes there so you can jump over to Alaska. Tech/Ideas: First off, most Daimyos are 3/3/3+ or better. Uesugi's ruler, in fact, starts at 4/4/4. This ruler might have the best starting stats.A boquet of Kanako's favorite flowers. 1. A shiny gem shaped like a snake. 2. a yin-yang orb in the form of a ring. 22. a marriage certificate. 14. TOP COMMENT (Winner shall get free cheese)owns Kyoto (1020) and Musashi (1028). Effects. The country: becomes Japan. gets new missions. gets the event ' New Traditions & Ambitions ', unless it is a custom nation. becomes an empire. abolishes the ' Shogunate ' government reform. loses its cores on every provinces owned by the subject daimyos of the country.EU4 Japan is the most flexible nation as it can go colonial, can play tall or can do a mix of both and blob like crazy at the same time !Link to Zlewikk's PO...For the ideas of individual countries, see national ideas. For the ideas of American natives, see native ideas. For the practical guide on idea groups, with analysis and recommendations, see Idea groups guide.. As a nation develops technologically, it unlocks the ability to gain additional idea groups.Investing into a full idea group can take a long time and cost several decades worth of power.Aztec relies heavily on the El Dorado expansion, which adds additional events and religious mechanics. Unique to unreformed Nahuatl nations is "Doom", a value representing your country's collective fear of the apocalypse. If 100 Doom is reached, your nation's ruling family is sacrificed and a war for rule of the country ensues (in most cases leading to eventual subjugation or conquest by ...Japan. They have decent ideas, but no one takes them because every Daimyo has superior ideas Venice. They were a very important nation in their time period, but they have quite crap ideas. Byzantium I feel needs a buff. Their mission tree is great, but their ideas seem to be average tbh Khmer: For such an important country, they are quite weak.

A Sin of a Solar Empire reference in r/EU4. I feel like I'm in a dream. Same thing but I did it as the Mamluks. Mamlukean Australia time! When even the ottomans are giving up on the east you know it's bad. Let us know if they collapse in the next hundred years or so, I've never seen ming last past the 1600s.Uesugi is a daimyo holding three provinces in Hokuriku, Japan. For a daimyo, the situation in central Japan is akin to an only the strongest survive situation. Uesugi is one of the few strong daimyo in the 1444 start date and a regular player of the game shouldn't have any major problems growing in size. The player should look out for daimyos ..."Without fail", ironic as that is here, I managed to completely botch unifying Japan. I tried Uesugi, Oda and Shimazu. Oda I got close but Ashikaga started annexing, I took the Shogunat (they would even annex my allies mid-war somehow), but then lost my mercenaries when I DOW'd to annex them later and they started beating me.He could definitely have filmed parts of the early game, then say that he would unify Japan as usual as he starts using the Sengoku Jidai cb..., then cut to 20-30 years later with all of Japan unified. That would be about 2-3 hours of play real life, and about 5-7 mins in the video. 1. Lithorex • 3 mo. ago.

Avenging fossil pet.

Go to eu4 r/eu4 • ... Beating other Asians are easy after the economy stabilises with military advantage from tradition, ideas and rich Japanese provinces, but beating Europeans are not. You WILL need innovative and defensive to take the fight to the Russians. Attrition and war exhaustion kills. And Religious because you are Shinto. Accepted cultures are hard …As of 2009, most people in Japan live in Tokyo, a city that has a population of 36.507 million, according to the U.S. Central Intelligence Agency World Factbook. The estimated population of Japan for July 2014 is 127,103,388.Theocracy is a form of government where power is held by the religious elite. Theocracies get to designate an heir from a list of candidates (except in a papacy government form). Although the choice does not affect the future heir's monarch skills (set at random), they give the player different effects and events once the heir comes into power. Has access to the Divine idea group, unless ...Well Uesugi might give you slightly better military but the aggresive expansion and, imo, more importantly the +20 colonial growth from the japanse ideas makes for much more efficent expansion once you have formed japan. Yeah it'll work better probably. In last Japan game i manages to get complete control of the americas, i think Japan is one ...

In my second try I had better luck. Though thing is I don't know how I'm gonna defeat Korea. My income is back to being poor again. I'm behind in Admin and Diplo tech. Korea's got 78 ships. 6/19/27/26.EU4 1.35 and EU4 Domination bring with them massive changes to EU4 japan. Every eu4 japan guide is now obsolete with EU4 1.5 Japan. Amongst other things, it ...Orthodox and Hindu are probably the only other religions worth the effort of converting to but they take some Shenanigans to get to and are only really practical if you're WCing. Honestly I'd just leave Shinto on and get Humanist ideas later. Only disgusting waitu piggu converts. Glorious nippon religion gives 10% morale for extra conquest.Go to eu4 r/eu4 • by ... Get the exploration group, recruit an explorer and send him away do discover the area north of Japan. ... In your first 5 ideas groups you should have all the ideas you need for the wc. Everything else is just some nice to have group. You will have to skip Diplo or aristocratic from the first 5 ideas.47 ratings. [1.34] A Very Thorough Primer on Uniting Japan as Oda [Or Anyone] By Giant Enemy Crab. I wrote this for you. But also for me. It's a detailed analysis on the daimyos in Japan and how Oda is the best-suited for the task. It also covers national idea sets according to their merit, the fringe cases like the -100% culture conversion ...Japan playthrough ideas : r/eu4 by OverSizedMidget Trader Japan playthrough ideas Hello everyone I was thinking of doing my first Japan run as Oda. But I keep seeing people choose exploration as their first idea group and that really pushes me away from playing Japan.Go to eu4 r/eu4 • by ... Both of their idea sets are fairly poor compared to the likes of uesegi, shimazu, and Oda but Japanese ideas are Superior to ashikaga Reply magniciv Shogun ...The country: becomes Japan. gets new missions. gets the event ‘ New Traditions & Ambitions ’, unless it is a custom nation. becomes an empire. abolishes the ‘ Shogunate ’ government reform. loses its cores on every provinces owned by the subject daimyos of the country.Cheap stab on top of buying the +1 with clergy/advisor discounts. I'd also argue Uesugi, in terms of MP, is the best daimyo for forcing renaissance in Japan. Not only with the high ruler stats. But With a very aggressive early game you can stack dev modifiers/MP growth.Japanese Ideas/traditions? Question. I am currently playing a IM Japan game starting as Shimazu. I'm about to unite Japan and was wondering whether I should change my ideas/traditions, or keep the ones I have? ... ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. 274k. Map Staring ...

6 Exploration Ideas. Exploration is a vital idea group to take for any nation that wishes to explore the colonization features, thanks to the idea 'Quest for the New World,' which allows the recruitment of explorers and conquistadors. This is especially important if you want to take advantage of the Leviathan DLC's colonization features.

Indeed Portuguese sailors might one day circumnavigate the entire globe. As of 1444 Afonso is still a minor, with the daily rule of the kingdom entrusted to another uncle, Dom Pedro, Duke of Coimbra. Dom Pedro's regency has been fraught with the difficulties of controlling the strong Portuguese nobility at court, but the duke has so far been ...Oda ideas or japanese ideas? treb. Dec 18, 2017. Jump to latest Follow Reply. My game as Oda Nobunaga is getting to the point that overthrowing the Ashikaga Shogunate and forming Japan is feasible.Declare on the Ouchi (maybe ally Ito first), and call in your ally by promise land (both because you need their troops and because you need mainland beachhead). For me, Ouchi was allied to 2 nearby OPMs, but ai is broken with only 3-4k troops and as long as you go over force limit and ally is nearby, you should be fine to just siege down the ...Carbon-J • 4 yr. ago. Defensive Ideas are the best Military Group in your situation. They cut down on maintenance and attrition while increasing your morale and yearly army tradition. High army tradition is really good for Japan. Build enough forts (which will be cheaper with this idea group) and have Defensive Ideas and you will rapidly ...1. Unify Japan before 1575; 2. Start develop your provinces to 20 and build manufactories there (make sure they are land connected to your capital and part of a state); 3. From 1600 to 1640 save money and embrace the institutions that you haven't embraced yet; 4. From 1640 to 1650 save money and monarch power;Europa Universalis IV. ... Then, we have Tenka Fubu, an Oda-unique idea that doubles as one of the single best ideas in all of Japan, matched only by the Ando's -20% transport ship cost, giving us -10% CCR and -10% province warscore cost (a modifier that'll come in more handy much later in the game). Unlike the Date's inferior idea, however ...If you are a vassal of the shogun, you get an event which will switch your government form to Daimyo. With console, there are not many achievements for custom nations, so I don't see why not to do that in normal game. Or make custom nation, eat it at shogun, release it and play as it. I would pick console option tho.

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Pruheim • 4 yr. ago. Date as : -10% Dev Cost, -5% tech cost, -10% Idea cost, and -10% core creation cost, if you want to keep a maximum of your power points for the development. Or you can release asakura : -10% Dev Cost, +10% Good producer modifier and 10% production efficiency. Arcenies • 4 yr. ago. I'd say Nanbu is best for purely going ... This page was last edited on 23 April 2023, at 22:21. Content is available under Attribution-ShareAlike 3.0 unless otherwise noted.; About Europa Universalis 4 Wiki; Mobile viewThe mamluks of all countries had started colonizing polynesia and indonesia so I spied on them and kept stealing maps to get sight on the whole pacific. You want your colonial empire as Japan to make sense trade-wise, so the important nodes for you to colonize are Girin, Polynesian Triangle, California and Philippines.Ambition: +10% Trade efficiency. The Ouchi clan is a major daimyo in Western Japan, controlling both sides of the Kanmon strait between Kyushu and Honshu, including the major center of trade in Chikuzen. Historically, they were noted for their trade with Ming China as well as their cultural achievements.In criticisim of the proposed Samurai Units. I find myself rather confused about the Idea of making Samurai a special Unit. Historicaly they played the same role as the european Knights as heavily armoured cavalry, however Pardox proposed to make them extremly strong (10% additional Discipline) Infanry.Humanist give me extra -revolt risk, also +25% unity and i can leave Budhist/Confucism provinces for later, while converting Heathens, because of Heretics tollerance, + Accepted culture and -10% idea cost, which gives 280 monarch point discount per Idea Group. Fighting Russia at a moment ^_^The below is one of many player suggested strategies for Tokugawa. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players. The Tokugawa clan begins in Mikawa and really meek at the beginning. One should always keep army maintenance low until as close as possible to war (by looking at how much morale ...Aragon : gets the modifier 'Inspiring Victory' for 10 years, giving the following effects: +1 yearly prestige, +10% manpower recovery speed. Gonder (1224): gets the modifier 'City of the Kings' until its owner changes, giving the following effects: +25% local defensiveness, +10% local manpower modifier. id.Mar 24, 2020 · Japan is as outlandish as Italy and Germany, which is to say, real and does happen, but not in EU4's timeframe, so I'm not too upset that it shouldn't really be formed. However, just like Italy, it has some quite balanced and interesting Ideas and mechanics if you don't go Katana Gatling guns as Oda, or Japanese Crusader State as Otomo. ….

Welcome to the Japanese co-prosperity sphere globe. You've seen tall games, but this is super tall. 7048 development across 48 stated provinces. The highest developed province is 171, the lowest developed stated province is 141. 81 tributaries dutifully providing me with an extra 490 mana per year. Nearly every nation paying tribute to our ...The only Japanese nations that possess -0.0X MWE without taking crappy Innovative ideas early or forcing oneself into Isolationism lvl4 are: Tsutsui, Satake and Ashikaga Ashikaga has laughable military ideas; so forget about it. Satake has Infantry Combat Ability and Artillery Combat Ability—both rather late.The elders tell the tale of the ancient and powerful Kingdom of Aksum and its mighty king, Kaleb, who ruled the Red Sea unopposed and was known as Saint Elesbaan. Now we are finally ready to write a new chapter in history by taking the mantle of our forefathers and reclaiming their past glory. Potential requirements. The country:An EU4 Strongest Custom Nations Top 10 focusing on the best eu4 government reforms to illustrate the EU4 building guide or eu4 building meta and eu4 developm...6 Exploration Ideas. Exploration is a vital idea group to take for any nation that wishes to explore the colonization features, thanks to the idea 'Quest for the New World,' which allows the recruitment of explorers and conquistadors. This is especially important if you want to take advantage of the Leviathan DLC's colonization features.At least some were last verified for version 1.34. For tips and tricks on how to complete an achievement, see the achievements category. EU4 has 354 different achievements, all using the Steam achievements mechanics. Achievements have no in-game effects; the achievement just pops up in-game and then added to the player's Steam profile.Hosokawa is possibly the best pick for unifying japan. They start out with 42 development and a 3/4/3 ruler, which is pretty decent. Their positioning is also the best since they have a lot of straits which can be used to gain advantage easily. They are also the only daimyo that can reliably field 2 cavalry in the beginning, which gives you a ...Furthermore, Japan has a +15% Samurai Forcelimit in its ideas! Let's take a look at some highlights around new events and missions: The mission ‘Bushido’ has not only been reworked from the ground up, but it also interacts with the aforementioned new special unit for Japan, the Samurai.The true Japanese Prussia is the Shimazu clan obvs: Traditions 1. +10% Infantry combat ability 2. -1.0 Yearly army tradition decay Ideas 1. +10% Army morale 2. +15% Manpower recovery speed 3. +10% Production efficiency 4. +5% Discipline 5. +10% Land fire damage 6. +20% Trade steering 7. -5% Tech costs Ambition 1. +10% Tax modifier Eu4 japan ideas, Oda has better ideas for land combat but the ship durability from Japanese ideas might be worth considering if you're worried about a naval invasion. Whats your goal for the multiplayer usually u guys agree on what your course will be early game so u can beef it out mid to late game., Oda - Europa Universalis 4 Wiki Oda This is a compilation and strategy article for Oda. Mechanics and flavor content are transcluded from other pages. Oda Primary culture Togoku (Japanese) Capital province Owari (1030) Government Daimyo State religion Shinto Technology group Chinese Oda ideas Please help with verifying or updating this infobox., Expansion features edit. Revisit some of the most powerful and popular nations in Domination, an expansion pack for Europa Universalis IV. Centered on the great empires of the early modern world, Domination offers new mission trees, new government reforms, new estate management and new events for several of the major powers in the game., Japanese Ideas/traditions? Question. I am currently playing a IM Japan game starting as Shimazu. I'm about to unite Japan and was wondering whether I should change my ideas/traditions, or keep the ones I have? ... ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. 274k. Map Staring ..., Japan playthrough ideas : r/eu4 by OverSizedMidget Trader Japan playthrough ideas Hello everyone I was thinking of doing my first Japan run as Oda. But I keep seeing people choose exploration as their first idea group and that really pushes me away from playing Japan., Thanks for 1.24 'Japan' & 1.29 'Manchu' patch.. But we know that still there are many things to improve Japan in EU4. I know that this is Europa Universalis, so it is more important to take care about European countries first. But still I know those hard works, to improve Japan in EU4, by you dev team., Jul 27, 2020 · The below is one of many player suggested strategies for Tokugawa. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players. The Tokugawa clan begins in Mikawa and really meek at the beginning. One should always keep army maintenance low until as close as possible to war (by looking at how much morale ... , This page was last edited on 1 October 2013, at 12:41. Content is available under Attribution-ShareAlike 3.0 unless otherwise noted.; About Europa Universalis 4 Wiki; Mobile view, Europa Universalis IV > General Discussions > Topic Details. Discussions Rules and Guidelines. Looking at the new map alignment, It looks like Hosokawa is still the best way to start in japan, not least because of its 10% intantry cab tradition, but also it is the largest damyio. I usually started before as Hosokawa before mandate of Heaven as ..., Rûm is a formable nation that can be formed by any nation with Turkish culture other than the Ottomans that manages to assert dominance over Anatolia. It is notionally a revival of the historical Sultanate of Rûm (also known as‎ Anatolian Seljuk Sultanate (Turkish: Anadolu Selçuklu Devleti) or Seljuk State of Turkey (Turkish: Türkiye Selçuklu Devleti)), a Turko-Persian Sunni Muslim ..., I'm checking out what playing Japan is like in 1.35 with Domination. Also, I'm pretty inexperienced with EU4. I'm wondering what idea groups to choose. Every guide I've seen has chosen different idea groups. One opened with Aristocratic > Infrastructure > Divine (from gov reforms) to get the dev cost reduction and play skyscraper tall., Shimazu ideas are incredible. When I was looking through the daimyo idea sets, I noticed a lot of really good ideas, but none were as ridiculous as the Shimazu ideas. Right off the bat, they get -1% army tradition decay and 10% infantry combat ability, guaranteeing victory in the initial bloodbath of Japan, and setting them up for god-tier ..., Certain national ideas are superb and are actually worth gunning for. France's second national idea 'Show Elan!' gives them a hefty 20 % army morale boost in the early game: a killer national idea. To unlock that, the player needs to buy 6 ideas from one or more of his chosen idea groups as each 3 ideas you buy, will unlock a national idea., 4 Easter egg. 5 Converter-only. Each country has a unique set of strengths that make it different from most or all other countries. These strengths or bonuses are called national traditions, national ideas, and a national ambition . Each country starts with national traditions, two bonuses that define the history and heritage of the country. , In my second try I had better luck. Though thing is I don't know how I'm gonna defeat Korea. My income is back to being poor again. I'm behind in Admin and Diplo tech. Korea's got 78 ships. 6/19/27/26., There's a new policy with Admin and Court to add 5% CCR and 15% taxes. The dev cost got moved to Infrastructure, which seems to be an honestly great group (policy with Influence allows claims-bordering-claims, policy with Exploration gets Colony Dev Boost). Honestly, Economic focusing on Economy seems great to me., Oda has better ideas for land combat but the ship durability from Japanese ideas might be worth considering if you're worried about a naval invasion. Whats your goal for the multiplayer usually u guys agree on what your course will be early game so u can beef it out mid to late game., Go to eu4 r/eu4 • by Workmen. Japan has a unique naval doctrine called "Atakebune," based on 16th and 17th century warships of Japanese design. This thread is archived New comments cannot be posted and votes cannot be cast ... Doing a Holland -> Netherlands run, what are good ideas?, Go to eu4 r/eu4 • by Workmen. Japan has a unique naval doctrine called "Atakebune," based on 16th and 17th century warships of Japanese design. This thread is archived New comments cannot be posted and votes cannot be cast ... Doing a Holland -> Netherlands run, what are good ideas?, Japan. They have decent ideas, but no one takes them because every Daimyo has superior ideas Venice. They were a very important nation in their time period, but they have quite crap ideas. Byzantium I feel needs a buff. Their mission tree is great, but their ideas seem to be average tbh Khmer: For such an important country, they are quite weak., Humanist give me extra -revolt risk, also +25% unity and i can leave Budhist/Confucism provinces for later, while converting Heathens, because of Heretics tollerance, + Accepted culture and -10% idea cost, which gives 280 monarch point discount per Idea Group. Fighting Russia at a moment ^_^, So, started my first Japan game and it's about 1520. United Japan as Ashikaga and deliberately didn't take the decision to form Japan to keep the Shogun mechanics. Spawned Colonialism, force-vassalized everyone in the Philippines and Moluccas, on my way to getting the Malaccas and have colonized Cascadia and Australia for a modest but fun ..., This page was last edited on 23 April 2023, at 22:21. Content is available under Attribution-ShareAlike 3.0 unless otherwise noted.; About Europa Universalis 4 Wiki; Mobile view, Quantity is really good in Japan for unification. the force limit is small in this stage. The FL and manpower helps your take on alliances. After that it's entirely up to you. Difference being you want to exploration or not. 3., If you want to play tall as Japan, the Japanese Ideas actually aren't terrible for a chill colonial game, meaning you can start as any Daimyo (I recommend Hosokawa or Uesugi as easy mode starts). If you want to stay a Shogunate or just keep your starting ideas when forming Japan, there are a few options: Ashikaga., r/eu4: A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts ... Currently playing as Qing with Exploration ideas in the mid/late 1500s, and Spain, Portugal and France have ..., Oda ideas are basically the Prussia of the east, but you get the samurai force limit with the new Japanese ideas. Oda gets PWC and CCR, they're better. Japanese idea for some reasons (RP or starting with bad idea like Ashikaga) but i prefer Oda for war focusing ideas. I'd argue it depends on what you want., Representation of Japan in 1.35. nitr0gue14. Feb 22, 2023. Jump to latest Follow Reply. In the recent dev diary about Japan, there were a lot of updates brought to this region that has already received so many updates before. I had time to stew about some of the things revealed, and I (like many others), noticed a prevalent theme; a..., Uesugi and Hosokawa are the easiest daimyos to rush forming Japan due to starting size and dev. while Ashikaga is much slower and more boring, but even easier than that. But Shimazu easily has the best idea set in Japan, rivaling Prussia's. It's pretty easy to rush forming Japan before you even get your first idea filled out, so your best bet ... , In my second try I had better luck. Though thing is I don't know how I'm gonna defeat Korea. My income is back to being poor again. I'm behind in Admin and Diplo tech. Korea's got 78 ships. 6/19/27/26. What w , Go to eu4 r/eu4 • ... I honestly think the Japanese military ideas are better than France, putting them just behind Prussia. 10% discipline is fucking massive and you have a decent infantry combat ability. At the very least, take defensive to bolster siberia and get some more morale, quality for infantry combat, and innovative. ..., Effects. The country: becomes Manchu.; gains 25 prestige.; gets new missions.; increases rank to kingdom, if it is a duchy; gets the event 'New Traditions & Ambitions', unless it is a custom nation or has Manchurian ideas; changes primary culture to Manchu.; changes ruler culture to Manchu. if the country has an heir: changes heir culture to Manchu., Europa Universalis IV. Uniting Japan: Daimyo or Shogunate? You decide! Thread starter Jaqwon_The_Chef; Start date Mar 10, 2014; Jump to latest Follow Reply ... Enacting the "Unite Japan" decision as a Daimyo makes you Japan, ideas and all, so if you want to keep your ideas, you have to unite it without enacting the decision. Also, becoming an ...