Stellaris battleship design

Stellaris Real-time strategy Strategy video game Gaming. 66 comments. Best. Add a Comment. SuperluminalSquid Technological Ascendancy • 3 mo. ago. Destroyers are best used either as a screening ship to deal with missiles and/or strike craft, or as a glass cannon with a large weapon and a medium weapon. 129.

Stellaris battleship design. Considering patch 3.6 Orion, Stellaris ship design has had a massive rebalance, and through that the contest system and the whole pace of the game. It was a long waited change since the metabolism seemed to be amassing Battleships with Particle Launcers and going through the gaming mindlessly. Furthermore, the mid-game ship classes like ...

Yes. Different ship types are specialized towards different roles, so it's a good idea to mix and match to create a balanced fleet. But yeah, if you want to make an all battleship fleet, you can. Just don't be surprised if you get shredded by Corvette swarms. Sillez_zockt • 6 mo. ago. Or more likely frigates, remember to pack point defence ...

After playing several games of 3.6, my personal preference has settled on mixed fleets with: ~ 40 Corvettes (20 PD, 20 Flak) ~ 5 Battleships with X slot, Hangar, L slot. ~ 20 Battleships with X slot, L slot, L slot. This is my standard fleet "template". I also really enjoy Torpedo Cruisers, so I build fleets with the following:You can typically click on a ship to see what ship class it is. For example, if you click on a battleship, you'll typically see it as "X-class" and I believe this works the same way for leviathans. Then you just do add_ship [ship class]. For example, the ship class of the Dimensional Horror is Dimensional Horror.Stellaris: Combat and Ship Design Guide Posted on June 19, 2019 In this guide, I'll explain everything you need to know about weapon types, shields, armor, accuracy, and other aspects of fleet combat. You'll learn how to design ships so that you take the fewest losses, while dealing the most damage. Introduction We've all been there.Stellaris. Finding the Absolute Best Battleship. Thread starter Larknok1; Start date Dec 19, 2016; Jump to latest Follow Reply Menu We have ... That battleship design is good against FEs, but the destroyers are useless and you need corvettes. Reply. Report. Larknok1 Major. 24 Badges. Oct 26, 2016 592 478. Dec 20, 2016; Add bookmarkBy around year 2300 and fully upgraded, they have a fleet power around 200K. By 2350, it's closer to 300K, and you can bump it up closer to 400K with ship boon edicts. Comparatively, both myself and the AI tends to have fleets closer in the 100K fleet power levels by that time. Launch the Stellaris Launcher and scroll to the Mods section. Click on the Mod Tools button. Name your mod whatever you want and pick whichever tags you need. I recommend 'spaceships' and 'graphics'. Press the create mod button, and enable your mod. Now navigate to your mods folder.Rule Zero of Stellaris combat: autodesigned ships suck so much they have an event horizon. Always make your own if you can help it. Corvettes are zerglings (or rather marines, if we're making Starcraft comparisons) of Stellaris, their main benefits are their sheer numbers, speed and surprising staying power (highest evasion in the game, plus ...But anyways this is a tested design against tough crises, and can be of good use if you're like, say, low on alloys. The "Luxurious" Cannon Ship. This is the Fully Fledged upgrade of the previous design, As all weapon slots are filled. However, this design is also significantly more expensive than the previous one, with a slight damage improve.

How necessary is ship design? I have a lot of hours in Stellaris but haven't ever played past Commodore difficulty. I always use auto-generated ship designs (because the micromanagement of ship design isn't fun for me) and essentially evaluate my chances of winning a battle as a numbers game of fleet power. This tends to work pretty well for me ...Autocannons will tear apart corvettes while kinetic batteries are battleship/station killers. Lasers and plasma cannons are effective against heavily armored ships but less effective against shielded targets. You can use energy torpedoes or disruptors to bring down their shields to make these weapons more effective.Steam Workshop: Stellaris. A collection of my Stand Alone Ship mods with the exception of Thomas the space engine. ... Space Battleship New Hampshire ... Fully design as an escort to any of my standalone ship mods. Will also work with vanilla or any other ... Death Star Orbital Battle Station. Created by Red-Eyed_Gelynome. For Stellaris …135 (+15) allows a 1 afterburner frigate to outspeed a 3 afterburner battleship using same tier thrusters & afterburners at all tiers. Alternatively, a 2nd auxiliary slot allows 2 afterburner frigates to outspeed 3 afterburner battleships with no base speed change, if you can power the design. Increase their base evasion a bit.Let's take another Battleship, one with the perfect weapons to counter this design. It has a Tachyon Lance and 4 L-slot Plasma Throwers. These are the 2 weapons in the game with a +100% vs armor bonus. Together, assuming all weapons hit and deal average damage, this will deal 464.08 damage per day.

The Ship Designer (Hotkey F9) is where players may create, update and customize ship templates and defense stations. If a ship of a design is under construction or being upgraded, the design cannot be edited. Many naval strategies advise that their empires deploy several types of warships to fill different tactical roles and face different ...My current battleship fits are strike craft III in the front, carrier in the middle, and M in the back. I'm trying to start watching the ships during combat to see what they do, if they hold distance, etc. My battleships are set to the carrier role, and it appears as though they drive around circling the melee fray of smaller ships.This design was designed to deal maximum Depth charge damage, for the best cost-effectiveness possible. It is not good at detecting subs, only at killing them. Use this ship either as a convoy escort or strike force: 1 ship per sea zone should be enough for chasing enemy subs away.Corvettes. The first fleet composition we will discuss is a Corvette-based composition. As you maybe have already thought, the ideal type of Corvette is a Torpedo-Corvette. Corvette-based means a fleet of more than 50 corvettes that can have any type of loadout but should be built towards having as much evasion as possible.

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Focused Arc Emitter Carrier Battleship is my go-to vs unbidden, backed up by swarms of torpedo corvettes. Assuming a fleet cap of 200, I would build fleets of 20 battleships and 40 corvettes in each fleet. Higher fleet cap for me usually means add more battleships plus possibly a titan. 40 corvettes in one fleet is plenty.I know that a mix of battleships and destroyers are optimal, with corvettes and cruisers being bad. Battleships are the best, followed by Corvettes. Cruisers are only good in the mid-game, and Battleships are just better in every way once you have them. Destroyers are pretty useless, no reason to build them.Best. Nrevolver Evolutionary Mastery • 5 yr. ago. IIRC the only thing is the dimension of the fleet. 20 naval point of laser corvette or 20 naval point of kinetic battlefield do the same damage to a planet. 9. Uttermostmeat66 • 5 yr. ago. Thats upsetting. 18. Elginsh • 5 yr. ago. I wish it was kinda like Stardrive.Spam battleships with x slot front and large weaponry Unsure about the space torps however. Haven't tested if those can be shot out or their effectiveness. [edit] space torps can't be mounted on battleship so arn't meta. But seem to be meta for cruisers potent. You got two main setups for battleships. 1.

Early corvettes I like Picket ship with Point-Defense, Mass Driver and Blue Laser. Most of the damage they take is from Missiles fired from Starbases. Slugs take out shields fast and Lasers take out armor fast for ship to ship combat. Later I like using autocannon though lately I've stuck with just using better weapons on my early build.The only real design consideration on Titans is which Aura to use. Shield Dampener works well with Artillery fleets as they want to clear through the shields as quickly as possible to start melting stuff with Tachyon and Neutron, Tracking is always a useful benefit, Ancient Targeting Scrambler is cheeky for exceeding normal evasion limits, and Quantum Destabilizer is a nice debuff for the ...Cost effective, while still packing a punch, can overwhelm larger battleship fleets due to the whole ignoring shields and armor. And the guns are the right size to deal with smaller ships like corvettes and frigates. Also: armor is better than shields now, stack it up higher than shields on your ships, its worth it. GettingSpooky • 3 mo. ago.For battleship support, I historically always went with the tracking bonus - the AI does love to throw around corvettes and destroyers with their fleets even in the late game - but with the change to how the regen aura works it might be my new default (it used to be utterly worthlessly slow if the titan was supporting anything bigger than ...This design is usually more of a singleplayer-only build, since the AI doesn't build the kinds of things that counter it, but in multiplayer it can be countered rather easily. In terms of singleplayer, a composition of 80% artillery battleship and 20% carrier battleship will usually do the trick just fine, optionally with a titan (in which case ... Does Stellaris 3.3 have the issue where enemy fleets pick targets within only one ship class at a time? Because spreading out damage across your whole fleet is a significant mechanical advantage which would push towards a mono-fleet if that targeting constraint is in place, and removing that issue -- having enemy ships choose targets …This page was last edited on 26 December 2018, at 06:00. Content is available under Attribution-ShareAlike 3.0 unless otherwise noted.; About Stellaris Wiki; Mobile viewBasically what the title says, i can put the basic combat computer on every base game model but not the NSC2 ones, any idea what may be causing this? I uninstalled some outdated mods that also added ship sizes just in case but that didn't work Edit: I've discovered that i can only use certain high level combat computers on those ship models and ...Stellaris Real-time strategy Strategy video game Gaming. 5 comments. Best. It's absolutely worth designing custom ships. The automatic designs aren't great. However, you shouldn't retrofit your fleets every time you have new technology. Redesign your ships, yes, but leave the fleets alone until you need to reinforce them, or you have a few ...There is no single best design. It depends on who you are facing. Generally an artillery battleship with tachyon lance and full neutron torps supported by a full carrier loadout battleship wipes out most enemy AI. I use a 4:1 ratio for artillery and carriers. I tend to put 6 shields, 2 armor, and 2 crystal plates for defense.The UI of Stellaris is similar to previous PDS games - menus and sub-menus, putting a wealth of important information a click or two away. ... Ship designer (F9) - A tool to design new ships or refit existing designs. Fleet manager (F10) - A tab used for the management of every fleet in your empire, allowing to create fleet templates and more.

Using these two ship designs as our standard, Battleships are worth 2.5k Fleet Power and Titans are worth 8.7k. <snip> If you were to build an entire navy of 3800 out of nothing except these battleships and …

Dec 8, 2022 · How Stellaris' Orion Update Rebalances Space Combat. Empires live and die by the strength of their fleet in Stellaris. This update rebalances combat and ship design aspects once considered useless. One of the most crucial aspects of dominating other galactic empires in Stellaris is the ability to top players' rivals in interstellar combat. Ship type and design plays a big role in what counters what. I would recommend avoiding Plasma, though. It's very weak in the current balance. If you want to complement kinetic weapons, use Carriers to back up Autocannon Corvettes and use Neutron Launcher Cruisers to back up Kinetic Artillery Battleships.In this, the eleventh episode of my Let's Play Guide, I am going to start from the beginning; sharing strategies, tips and tricks to help improve your games!...Cruisers are really good before Battleships are researched, but once you have them you should go with Battleships. Two Carrier Cruisers will give you 2 Hangar slots, 2 Large weapon slots, and 2 Medium weapon slots. One Battleship Carrier will give you 2 Hangars, 1 Spinal Mount, and 1 Large weapon. A Spinal Mount is ludicrously more valuable ...Feb 27, 2018 · Maybe what aragorn.86 was talking about is different designs for sections. This does make even ships of same class from same shipset look radically different from each other, like only the spinal mount bow for imperial battleship is sharp while other designs are blunt if I remembered correctly. Artillery Battleships or Emitter/Lightning artillery if possible combined with Carrier Battleships at a roughly 3:1 ratio. This fleet design is capable of beating mono-corvette spam and most other hybrid comps. It is fairly effective against pure artillery battleships as well. It is my go-to fleet comp late game.Isokon Jan 6, 2018 @ 2:37pm. You can look at any ship's design by selecting the ship/fleet in question and clicking the magnifying icon to the right of the ship name in the fleet roster that comes up. For fleets other than your own you'll have to get them into sensor range to select them of course. Exceptions are all entities with predetermined ...Ship design guide. I am relatively new to stellaris and am struggling to get the mechanics of fleet design / makeup down. My fleets consistently lose to fleets where the strength appears mostly equal, and I think it is because my fleets are pretty poorly designed. Is there a guide to what weapon / countermeasures are optimal in various situations?How to Use Cloaking in Stellaris. Players can activate cloaking on any ship or fleet equipped with cloaking generators through the ship orders menu in the bottom-left. While cloaked, ships can ...

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Stellaris Real-time strategy Strategy video game Gaming. 5 comments. Best. It's absolutely worth designing custom ships. The automatic designs aren't great. However, you shouldn't retrofit your fleets every time you have new technology. Redesign your ships, yes, but leave the fleets alone until you need to reinforce them, or you have a few ...Though much of your communication is probably done electronically, your letterhead design still matters. Letterhead, now used on hard copies and on digital correspondence, is easy and fun to design on your own.You can typically click on a ship to see what ship class it is. For example, if you click on a battleship, you'll typically see it as "X-class" and I believe this works the same way for leviathans. Then you just do add_ship [ship class]. For example, the ship class of the Dimensional Horror is Dimensional Horror.Early corvettes I like Picket ship with Point-Defense, Mass Driver and Blue Laser. Most of the damage they take is from Missiles fired from Starbases. Slugs take out shields fast and Lasers take out armor fast for ship to ship combat. Later I like using autocannon though lately I've stuck with just using better weapons on my early build.So are cruisers since you already have battleships. Corvettes are usually used with the torpedo so they have good burst damage, and losing them is more cost effective than losing a battleship. If you want PD, use strike craft on some of your battleships at a 1:4 ratio with your normal battleships. Pure battleship fleets with a titan or two is ...Stellaris' recent 3.6 update brought a major rework of the game's ship combat system, introducing new Components, tactics, and even a new ship type, the Frigate. Frigates are an advanced version ...Once you've got everything right, hit the Copy button and paste it into the console in Stellaris. add_ship <Ship Name>. Copy. 0/1 arguments filled. Reset All Arguments. Ship Name. Select an item... Detailed documentation and help, with working examples, for the add_ship console command in Stellaris on PC / Mac (Steam).For defence : only shield on corvettos and destroyers. mostly armor with minimal shield on cruisers&battleships. Early designs: 3x small autocannon corvetto as mass murderer of enemy corvettes (railguns/laser will do job too, but will be less effective). PD destroyer if you hit some missile loving neighbors early.I present a fully completed guide to the ship designer in Stellaris. If I have missed something out please comment that down below. My intention was to be as... ….

Subscribe to download. Smarter Ship Design [3.9] This mod aims to guide the AI empires to design its ship designs more effectively and adds a few ship sections I felt were lacking. If you use auto-generated ship designs those will also be improved. All the images are of ship designs the AI created with this mod.They don't work well in any scenario and get completely blasted by monotype fleets in all scenarios. The standard and generally most powerful battleship build, which does well in every single scenario in a single player game of stellaris, is giga cannon + 4 proton launchers. Put + tracking pieces in the auxiliary slots. Stellaris. Can anyone catch me up on the ship meta? Thread starter Forblaze; Start date Apr 2, 2023; Jump to latest Follow ... Unfortunately, rather than doing it by making other designs viable, they made every possible ship design with the possible exception of pure-missile builds something that any real-world naval ship designer would be ...In other words, the ship charges to autocannon range, and then immediately attempts to fly away, but can't do that because it's a slow battleship and probably already died. Carriers have the same problem - if you have a carrier ship with 6 point defence and 3 hangar slots, the median range weapon will be point defence, so the ship will start ...I went to Ship Designer, clicked New Design, and was able to build a battleship myself. There was no auto-designed battleship, so it appeared as if I didn't …- Due to their myriad of section options, mixed Battleship fleets could still potentially counter every other class of ship. It would be a bit more difficult than with the current system, but the overall hp increase of Battleships over other classes is still a huge boon with the way combat in Stellaris works.Flex Your Empire's Muscles 5. Corvette Missile Boat Stellaris Corvette Design - The Fundamental Class Why the Corvette Missile Boat is great: Corvette Missile Boat details: 4. Artillery Destroyer Stellaris Destroyer Design - The Hit & Run Masters Why the Artillery Destroyer is great: Artillery Destroyer details: 3. Heavy Artillery Cruiser …You are missing another ship designer, yes. Open the Galactic Community (Custodian, GDF) or the Galactic Imperium window. At the top right, next to where it says who's the Custodian/Emperor and lists a fleet limit for the Galactic Force, there should be a button pointing you to the ship designer for those ships.Increase the maximum range of weapons by 100% or so. The engagement range of the entire fleet is based on the longest range weapon in that fleet, as you say. Carrier ai can increase that and thus can increase engagement range. Carrier ai ships will attempt to keep that long range with the enemy for a long as possible. Stellaris battleship design, In Stellaris, they are just kinda hard to see. Nothing stands out about them at all. Just dark generic brutalist spaceship 7. There is no display of power or wealth or intimidation. The design would be fine for the all consuming hive mind or machine empire, but those are setups where the builders don't care about how it looks; only functionality., Cruisers with a torpedo front, a hangar mid, and the gunship stern. Use the torpedo computer, and fill up free slots with missiles. Battleships with an arc emitter up front, 2x hangars in the middle, and the broadside stern. Again, fill up free slots with missiles, and you want the line computer (the stats aren't great, but you need a computer ..., The Ship Designer (Hotkey F9) is where players may create, update and customize ship templates and defense stations. If a ship of a design is under construction or being upgraded, the design cannot be edited. Many naval strategies advise that their empires deploy several types of warships to fill different tactical roles and face different opponents, and it is convenient for these to have ..., May 10, 2022 · Ship Design Components. Weapons: Best in slot strike craft and a 1-1 combo of damage types for flexibility. Defense: Any 1-1 combo of armor and shields to maintain flexibility. System: Max systems, line computer, afterburners, and auxiliary fire control. Artillery Battleship. Call in an artillery bombardment! Stellaris Ship Design Guide 2.2 ... , Stellaris Destroyers Upkeep Costs. The upkeep cost of Stellaris destroyers is based on the building cost of the ship. The energy credit takes 1%, the alloys to maintain the ship costs 0.333%, whereas additional components can take up to 0.833%. Any strategic resources the ship uses increases the upkeep costs., Ship Design Components. Weapons: Best in slot strike craft and a 1-1 combo of damage types for flexibility. Defense: Any 1-1 combo of armor and shields to maintain flexibility. System: Max systems, line computer, afterburners, and auxiliary fire control. Artillery Battleship. Call in an artillery bombardment! Stellaris Ship Design Guide 2.2 ..., Once you've got everything right, hit the Copy button and paste it into the console in Stellaris. add_ship <Ship Name>. Copy. 0/1 arguments filled. Reset All Arguments. Ship Name. Select an item... Detailed documentation and help, with working examples, for the add_ship console command in Stellaris on PC / Mac (Steam)., Ship designer. The Ship Designer (Hotkey F9) is where players may create, update and customize ship templates and defense stations. If a ship of a design is under construction or being upgraded, the design cannot be edited. Many naval strategies advise that their empires deploy several types of warships to fill different tactical roles and face ..., That design is almost identical to the one I use for my Carrier battleships. Small/Medium guns and strike craft take care of corvettes, while PD intercept missiles and torpedoes. I use them as escorts for my Artillery battleships in a 4/1 …, How Stellaris' Orion Update Rebalances Space Combat. Empires live and die by the strength of their fleet in Stellaris. This update rebalances combat and ship design aspects once considered useless. One of the most crucial aspects of dominating other galactic empires in Stellaris is the ability to top players' rivals in interstellar combat., Yeah, the UI mod probably didn't take into account weaponized moonbase mods or whatever this monstrosity is. Though it looks like that extra panel would block the shields, etc. slots on any ship design. Planetcraft. This mod is in top 10 of most subscribed mods of all time, why wouldn't it., This is more of a design philosophy reason more than anything, but I think battleships should be entirely barred from having small weapons. I also think that this section overall was a bit messy, so I simplified it to just 4 medium weapons, if you still want the large weapons of the old broadside, you can mix this with an artillery section on a ..., I present a fully completed guide to the ship designer in Stellaris. If I have missed something out please comment that down below. My intention was to be as..., Oct 5, 2021 · In this video I take a long look at Destroyer design in Stellaris. I take you through every viable build currently in the game, why they work and the methodo... , Design "A" Battleship with 3 x missiles and 2 x bombers wings, 1 x shield capacitor, 1x regenerative hull, 1x bomber ai computer, and the optimal rest. ... Stellaris game is very simplified, which was supposed to be made more interesting with the ship designer and multitude of options to go trough and experiment, but that is simply an …, Maybe as an anchor for your brawler line as a sort of fleet carrier. Might have to rebuild them alot but could reduce the casualties to your artillery and dedicated carrier lines. Having a single fighter that spawns there will be good for intercepting swarmers sooner, especially if you don't use swarms yourself. 4., Feb 27, 2018 · Maybe what aragorn.86 was talking about is different designs for sections. This does make even ships of same class from same shipset look radically different from each other, like only the spinal mount bow for imperial battleship is sharp while other designs are blunt if I remembered correctly. , Feb 28, 2023 · Since patch 3.6 Orion, Stellaris ship draft has had a massive rebalance, and over that the combat schaft plus the overall pace by the game. Is had a long waited transform since the meta seemed to be amassing Battleships including Atom Launcers or going through the game reckless. , Ship type and design plays a big role in what counters what. I would recommend avoiding Plasma, though. It's very weak in the current balance. If you want to complement kinetic weapons, use Carriers to back up Autocannon Corvettes and use Neutron Launcher Cruisers to back up Kinetic Artillery Battleships., 4. Artillery Destroyer Stellaris Destroyer Design - The Hit & Run Masters Video by Montu Plays Destroyers are the second tier of ships you'll unlock in Stellaris. They can equip more guns than corvettes and are generally more adaptable. They aren't as quick as corvettes but combine decent evasion with much higher max damage potential., Unless I'm missing something, three Advanced Afterburners (+20% each) should be enough to outrun cruiser even if both use DMT: Battleship: 100 speed, +125% DMT, +60% x3 AA = 285 speed. Cruiser: 120 speed, +125% DMT = 270 speed. And even if speed isn't high enough to outrun, it still extends the time necessary for enemy to close the distance., I usually go 40 percent cap battleships, 50 percent cap corvettes, 10 percent frigates. At least vs the AI. Cruisers stand in as battleships until you get them, and fill the role of frigates as well. Fleets with titans, subtract your hard hitting spinal ships. Keep the electric ones., Let's take another Battleship, one with the perfect weapons to counter this design. It has a Tachyon Lance and 4 L-slot Plasma Throwers. These are the 2 weapons in the game with a +100% vs armor bonus. Together, assuming all weapons hit and deal average damage, this will deal 464.08 damage per day., Rule Zero of Stellaris combat: autodesigned ships suck so much they have an event horizon. Always make your own if you can help it. Corvettes are zerglings (or rather marines, if we're making Starcraft comparisons) of Stellaris, their main benefits are their sheer numbers, speed and surprising staying power (highest evasion in the game, plus ..., Rule Zero of Stellaris combat: autodesigned ships suck so much they have an event horizon. Always make your own if you can help it.. Corvettes are zerglings (or rather marines, if we're making Starcraft comparisons) of Stellaris, their main benefits are their sheer numbers, speed and surprising staying power (highest evasion in the game, plus if it does get hit by something serious most of ..., Spam battleships with x slot front and large weaponry Unsure about the space torps however. Haven't tested if those can be shot out or their effectiveness. [edit] space torps can't be mounted on battleship so arn't meta. But seem to be meta for cruisers potent. You got two main setups for battleships. 1., Apr 23, 2017 · The ship designs and loadouts in the guide are effective against all AI empires and all Awakened empires. In addition, the guide will also feature loadouts that are tailored specifically for dealing with the End-game Crisis events. This guide will be updated with every major stellaris patch being released. 4. 4. , Pick one and use your construction ship to build a megastructure, the attack moon should be on the list. Once you've done that, build it as you would a typical megastructure, and when its finished, the moon you build the site on will be removed from the system and you'll have control of an attack moon. 6., The main idea is to try to break up the Unbidden fleets and take on each stack one at a time. We'll go over a few basic strategies to help you figure out what works for you. Option 1: Use a few Corvettes to get the Unbidden's attention and break up the fleets and draw them towards the edges of the System. As you're doing that, send in ..., As with all ship designs in Stellaris, weapons and defenses should be well-balanced with a healthy mix of all types unless countering a specific enemy. ... a fleet with the most long-range firepower a battleship constructed exclusively of Artillery sections is the basic design of choice. This allows the Battleship to be outfitted with large ..., Stellaris battleship design The Juggernaut is a colossal ship which can construct repair and upgrade ships the same way a Starbase can. 2 medium Phased Disruptors. Right now there isnt an easy way to collect your enemys ship design and figure a way to counter-build. The components that can be placed in and utility slots as well as …, Make sure your ship design have use the most advance form - like there is no point in using Kinetic weapon if you haven't done a single research. Also pick a place to battle, with the new 2.1.0 - there can be many stars in one system - some of the stars have a pulsar which remove 100% shield strength = no shield., Stellaris Cheats and Console Commands. Typically, you can access the in-game console by using the tilde or ` key, although you can also use Shift + Alt + C. Like in other modern Paradox games, the ...