Pathfinder 2e splash damage

Cast [one-action] verbal. Area 60-foot emanation. Duration 1 round. You inspire your allies with words or tunes of encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects. You inspire your allies with words or tunes of encouragement.

Pathfinder 2e splash damage. Alchemist’s fire deals 1d8 fire damage, 1 persistent fire damage, and 1 fire splash damage. The target can end this persistent damage by spending an Interact action or by becoming submerged in water or otherwise entering an area deprived of air. A creature adjacent to the target can also end the persistent damage by spending an Interact action.

With calculated splash and debilitating bomb we are talking of 1d6+4 damage (weak damage, no doubt) but with frightened 1 on a hit, no save, no inmunity after being hit, nothing, frightened 1 (2 on a crit) and a chance of giving flat-footed thanks to debilitating bombs, one action, no resource spent.

For example, if you throw a lesser acid flask and hit your target, that creature takes 1 acid damage, 1d6 persistent acid damage, and 1 acid splash damage. All other creatures within 5 feet of it take 1 acid splash damage. On a critical hit, the target takes 2 acid damage and 2d6 persistent acid damage, but the splash damage is still 1.Direct damage is doubled as normal. Possible ways to flavour would be a direct hit in a vital area or the vial being more potent than usual. Its alchemy after all, it's not really an exact science. Splash damaged isn't doubled as per the rules of the splash trait (CRB p. 544).Splash. When you use a thrown weapon with the splash trait, you don’t add your Strength modifier to the damage roll. If an attack with a splash weapon fails, succeeds, or critically succeeds, all creatures within 5 feet of the target (including the target) take the listed splash damage. Pathfinder 2e had pulled back a lot of the defenses related to Swarms. Their abilities confer no immunity to single target attacks (including weapon Strikes) unless specified in their Defenses. An Unkindness of Ravens has. Immunities precision, swarm mind; Resistances bludgeoning 2, piercing 5, slashing 5; Weaknesses area damage 5, splash damage 5Source Core Rulebook pg. 522 4.0. The most notable hazard traits are trap (constructed to harm intruders), environmental (natural hazards), and haunt (spectral phenomena). Traps have a trait to indicate whether they're magical or mechanical. Hazards that have initiative and a routine have the complex trait.

Cast [two-actions] somatic, verbal. Range 30 feet; Targets 1 creature. You splash a glob of acid that splatters your target and nearby creatures. Make a spell attack. If you hit, you deal 1d6 acid damage plus 1 splash acid damage. On a critical success, the target also takes 1 persistent acid damage. Heightened (3rd) The initial damage ...You splash a glob of acid that splatters your target and nearby creatures. Make a spell attack. If you hit, you deal 1d6 acid damage plus your spellcasting ...The “also” means the target takes splash damage as well as creatures within 5 feet of it; it’s not referring to additional damage. So on a failure all creatures in the area including the target would take 1 fire splash damage. Then why not just say "If an attack with a splash weapon fails, succeeds, or critically succeeds, all creatures ...Museum Siam. Museum Siam Khet Phra Nakhon is an interactive museum full of surprises. On the outside, it's a stately, neoclassical building. Once you step in, you'll see a juxtaposition of antique ...For example, if you throw a lesser acid flask and hit your target, that creature takes 1 acid damage, 1d6 persistent acid damage, and 1 acid splash damage. All other creatures within 5 feet of it take 1 acid splash damage. On a critical hit, the target takes 2 acid damage and 2d6 persistent acid damage, but the splash damage is still 1.To Quote the PF SDR this time: "Every creature within 5 feet of the point where the flask hits takes 1 point of fire damage from the splash." The logic goes that a large creature is a creature within 5 feet therefore it takes splash damage. Overall in PF or 3.5 logic can be used to argue either way.Find the answers to the most frequently asked Pathfinder questions, along with rules changes to keep your Pathfinder game on the cutting edge! ... On a critical hit, the target takes 2 acid damage and 2d6 persistent acid damage, but the splash damage is still 1. If you miss, the target and all creatures within 5 feet take only 1 splash damage.In Pathfinder 2, most weapons are obviously design to directly target a foe, but for those that can deal splash damage you may be tempted in some situations not to target any foe in particular and only an empty square. Are there rules for that, like there is in 1st Edition, and what are they?

Shield-Block reduces the attacks damage up to the shield's Hardness. 3a) Damage over the Hardness goes to the shield. 3b) Same excess damage heads your way, but resistances can reduce that amount if any match the damage type. You suffer whatever damage remains.When you throw an alchemical bomb with the splash trait, you can cause the bomb to deal splash damage equal to your Intelligence modifier (minimum 0) instead of the normal amount. While Sticky Bombs state: A creature that takes a direct hit from one of your sticky bombs also takes persistent damage equal to and of the same type as the bomb’s ...Pathfinder 2E Actions ... Add splash damage together with the initial damage against the target before applying the target’s weaknesses or resistances. You don’t multiply splash damage on a critical hit. Sweep: This weapon makes wide sweeping or spinning attacks, making it easier to attack multiple enemies. When you attack with this weapon ...It is in the damage section, examples of things that do persistent damage show it being doubled and don't call it out as a special exception or even draw focus to it like with the alchemical bombs section on pg. 544. As I said, it is impossible to prove a negative. The damage rules are clear what is doubled, exceptions are given when damage is not.

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As you all know, a lot of attack spells do more damage as they are heightened. Here is the way to « program » this ino your roll20 character sheet so it can easily calculate your spells’ damages by itself. This formula specifies the spell will do 1d4 damage per “current level”, as is the case for Produce Flame.Museum Siam. Museum Siam Khet Phra Nakhon is an interactive museum full of surprises. On the outside, it's a stately, neoclassical building. Once you step in, you'll see a juxtaposition of antique ...However, it is important to realize the math of PF2 overall. A damage caster will never do more single target damage than a martial will. Your damage is entirely aoe - if you aren't hitting 3+ targets with spells like fireballs, the nature of saves and the math of proficiency means you will be doing less damage than martials focused on damage.Automatically end the condition due to the type of help, such as healing that restores you to your maximum HP to end persistent bleed damage, or submerging yourself in a lake to end persistent fire damage. Alter the number of actions required to help you if the means the helper uses are especially efficient or remarkably inefficient.Yes. A creature that takes a direct hit from one of your sticky bombs also takes persistent damage equal to and of the same type as the bomb’s splash damage. Splash damage isn't multiplied on a critical hit, but Sticky Bomb deals persistent damage rather than splash damage. In particular, the persistent damage equals the bomb's …

Attaching a kickback weapon to a deployed bipod, tripod, or other stabilizer can lower or negate this penalty. Specifically, kickback says "1 additional damage with ALL ATTACKS" , and scatter describes the person you're shooting at as "primary targets attacks", implying the enemies caught on the splash could be secondary targets of an "attack ... Item 5. This apparatus increases the viscosity of the reagents in alchemical bombs, to deadly effect. As a 10-minute activity that has the manipulate trait, you can use a bomb coagulant alembic to distill the contents of one alchemical bomb that deals splash damage into a stickier substance. After distilling, the bomb deals no splash damage but ...I guess a GM could possibly interpret the text to apply to splash damage if they think bombs are in need of such a buff, but it seems more likely to only apply to the target's initial damage. In any case, if one were to run it as applying to splash damage, it would apply to the target only once, not twice.Oct 18, 2022 · In the rules for Damage Types, Physical is noted as a main type of damage and then that the main types of physical are bludgeoning, piercing, and slashing. As a note bleeding, a type of physical, is even a main damage type: Damage dealt by weapons, many physical hazards, and a handful of spells is collectively called physical damage. For example an alchemist throws an alchemist fire at a creature with weakness 5 to fire. On a miss is it 1 splash damage or 1 splash + weakness 5 damage. Apologies is this has been asked before. I searched but didn't find it. Yes. Weakness doesn't care about a hit, it cares about taking damage of that type.Alchemist's Fire (Major) Item 17. You gain a +3 item bonus to attack rolls. The bomb deals 4d8 fire damage, 4 persistent fire damage, and 4 fire splash damage. Alchemist’s fire is a combination of volatile liquids that ignite when exposed to air. Alchemist’s fire deals the listed fire damage, persistent fire damage, and splash damage.Mirror image only interacts with effects that require an attack roll. They have no effect on area effects, effects that require a save instead of an attack roll or effects that simply hit automatically like Magic Missile. They don't protect from such effects and aren't destroyed by them. I think rules as written, mirror images are destroyed ... While in 1E, Inspire Courage specified "weapon damage", the word "weapon" was removed in 2E. It stands to reason if the wording was changed, it was done for a reason. And it fits with the way spell-casting classes where given more martial like spell attack cantrips. The text of Magic Trickster, above, specifically refers to a spell attack as a ...Archetypes+ is now live on Foundry VTT and Pathbuilder! A massive supplement with 300+ Feats, this new book from Team+ brings you expansions to 20 archetypes and adds 5 brand new ones- from the coveted D100 Wellspring Surge Table to Clowns, Vikings, Bullet Dancers and more. A free update to the PDF! r/Pathfinder2e. Join. Alchemist’s fire deals 1d8 fire damage, 1 persistent fire damage, and 1 fire splash damage. The target can end this persistent damage by spending an Interact action or by becoming submerged in water or otherwise entering an area deprived of air. A creature adjacent to the target can also end the persistent damage by spending an Interact action. Item 10. Source Core Rulebook pg. 608 4.0. Price 900 gp. Bulk L. The item bonus is +2, and when you activate the cloak, you gain the benefits of 5th-level nondetection for 8 hours. When you pull up the hood of this nondescript gray cloak (an Interact action), you become drab and uninteresting, gaining a +1 item bonus to Stealth checks and to ...Alchemist's Fire (Major) Item 17. You gain a +3 item bonus to attack rolls. The bomb deals 4d8 fire damage, 4 persistent fire damage, and 4 fire splash damage. Alchemist’s fire is a combination of volatile liquids that ignite when exposed to air. Alchemist’s fire deals the listed fire damage, persistent fire damage, and splash damage.

If you don’t need the extra damage, your free option is now massively more dangerous. Greater Field Discovery: Somewhat underwhelming compared to other research fields, but more splash area means more splash damage. And if you’re raining cheap bombs over an area with Calculated Splash and Expanded Splash, you’re dealing at least 5 splash ...

When you use a thrown weapon with the splash trait, you don't add your Strength modifier to the damage roll. If an attack with a splash weapon fails, succeeds, ...Acid Splash for 3d6+3 (average 18) average per-action damage of 9 with 3 splash; energy damage; Produce Flame for 7d4+5 (average 22) average per-action 11; energy damage; 4 times per day**, can spend a 7th level spell slot to do 14d6+5 (average 54 damage, 27 per Action) in an area; Has 24 other spell slots to deal reduced damage …Persistent Damage. Persistent damage comes from effects like acid, being on fire, or many other situations. It appears as “X persistent [type] damage,” where “X” is the amount of damage dealt and “ [type]” is the damage type. Like normal damage, it can be doubled or halved based on the results of an attack roll or saving throw.For example an alchemist throws an alchemist fire at a creature with weakness 5 to fire. On a miss is it 1 splash damage or 1 splash + weakness 5 damage. Apologies is this has been asked before. I searched but didn't find it. Yes. Weakness doesn't care about a hit, it cares about taking damage of that type.Spider swarm is: - immune to precision and mind damage. - resistance 2 to bludgeoning 2, slashing 5 piercing y. - weakness to area damage 5, splash damage 5. So I'm not sure of the swarm you are running specifically, but there are definitely some common-sense rules in place. Mcon25 • 3 yr. ago. Other: In some game mechanics, splash damage may not accrue aggro, not cause an opponent to take notice of the attack, may go through walls, or have some other ...For example an alchemist throws an alchemist fire at a creature with weakness 5 to fire. On a miss is it 1 splash damage or 1 splash + weakness 5 damage. Apologies is this has been asked before. I searched but didn't find it. Yes. Weakness doesn't care about a hit, it cares about taking damage of that type.

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Mirror image only interacts with effects that require an attack roll. They have no effect on area effects, effects that require a save instead of an attack roll or effects that simply hit automatically like Magic Missile. They don't protect from such effects and aren't destroyed by them. I think rules as written, mirror images are destroyed ... Does this mean you get bonus damage to Forbidden Thought but not Daze? We were ruling it the completely opposite last game. To our surprise after the game, Daze is the one with a duration and not Forbidden Thought. Also, amped Forbidden Thought can cause stunned 1. Does this give it a duration and make it not gain unleash psyche bonus damage?Throwing a rock in a specific grid square, for example, or a bomb in a non-occupied square - to just apply the splash damage to those around it. The web spell tells you that clearing a square of web is AC 5, because a Dexterity score of 0 makes a –5 ability modifier for 10 – 5 = 5 untrained. Don't forget how range increments work, if the ...Yes, it states exactly that as an example in the section on the Splash Trait : "For example, if you throw a lesser acid flask and hit your target, that creature takes 1 acid damage, 1d6 persistent acid damage, and 1 acid splash damage. All other creatures within 5 feet of it take 1 acid splash damage. On a critical hit, the target takes 2 acid ...For example, if you throw a lesser acid flask and hit your target, that creature takes 1 acid damage, 1d6 persistent acid damage, and 1 acid splash damage. All other creatures within 5 feet of it take 1 acid splash damage. On a critical hit, the target takes 2 acid damage and 2d6 persistent acid damage, but the splash damage is still 1.Splash does affect allies, but the bomber research field allows out to only hit your target with splash damage. Yes, they would be affected as well. I think all area damage affects everybody (Fireball, lightning, etc), and even Area healing (3 action heal) affects all bodies in the area despite being an enemy as well. All other creatures within 5 feet of it take 1 acid splash damage. On a critical hit, the target takes 2 acid damage and 2d6 persistent acid damage, but the ...Item 17. You gain a +3 bonus to attack rolls. The bomb deals 4d6 negative damage and 4 negative splash damage. On a critical hit, the target is sickened 4. Necrotic bombs combine reagents most people consider disgusting at best and unholy at worst, creating a life-sucking miasma upon contact with air. A necrotic bomb deals the listed negative ...Does this mean you get bonus damage to Forbidden Thought but not Daze? We were ruling it the completely opposite last game. To our surprise after the game, Daze is the one with a duration and not Forbidden Thought. Also, amped Forbidden Thought can cause stunned 1. Does this give it a duration and make it not gain unleash psyche bonus damage?On a critical hit, the target takes 2 acid damage and 2d6 persistent acid damage, but the splash damage is still 1. If you miss, the target and all creatures within 5 feet take only 1 splash damage. If you critically fail, no one takes any damage. Dec 17, 2019 ... Splash damage from an alchemist bomb is always equal to the bomb's minimum damage (so if the bomb would deal 2d6+4 points of fire damage on a ... ….

When you throw an alchemical bomb with the splash trait, you can cause the bomb to deal splash damage equal to your Intelligence modifier (minimum 0) instead of the normal amount. While Sticky Bombs state: A creature that takes a direct hit from one of your sticky bombs also takes persistent damage equal to and of the same type as the bomb’s ...Let's say, I throw an Dwarven Daisy 1 at a creature that is weak to Fire. The bomb deals direct fire damage to its target, and also Fire Splash damage. If the target is vulnerable to fire, is the damage of both the direct and the splash increased by the vulnerability (effectively double dipping in this case)?. 1 Chosen because it does both fire …actor.items.find (item => item.data.name == "Acid Splash". then spell damage will be something like "data.spellDamage", but you'll need to look at the item in the console to find exactly what it is. Spell Attack: This rolls the spell attack for any "Spontaneous Primal Spells". Replace the name with whatever the name of your Spellcasting Entry ...While in 1E, Inspire Courage specified "weapon damage", the word "weapon" was removed in 2E. It stands to reason if the wording was changed, it was done for a reason. And it fits with the way spell-casting classes where given more martial like spell attack cantrips. The text of Magic Trickster, above, specifically refers to a spell attack as a ... Expanded Splash lets you ADD your Int mod to the normal splash damage, and expand the splash range to 10 feet. You can't add your Int mod twice, you do one or the other. The "usual" damage is the damage listed in the item description. Also, yes Alchemists do less damage, but they spread that damage to multiple targets.All other creatures within 5 feet of it would take 1 acid splash damage. On a critical hit, the target would take 2d6 persistent acid damage, but the splash damage would still be 1. If you missed, the target would take 1 splash damage. If you critically failed, no one would take any damage.Mirror image only interacts with effects that require an attack roll. They have no effect on area effects, effects that require a save instead of an attack roll or effects that simply hit automatically like Magic Missile. They don't protect from such effects and aren't destroyed by them. I think rules as written, mirror images are destroyed ... Page 544: The example in the splash trait is confusing. Replace it with this clearer version of the example "For example, if you throw a lesser acid flask and hit your target, that creature takes 1 acid damage, 1d6 persistent acid damage, and 1 acid splash damage. All other creatures within 5 feet of it take 1 acid splash damage. 9 Elemental Damage. Elemental damage caused by players is most often delivered through the use of offensive spells, but can also be caused by the environment. The kinds of damage covered by this are acid, cold, electricity, fire, and sonic damage. Most of these are self-explanatory. Fire burns, acid dissolves, and a shock of electricity can ...Lets say your Int modifier is +4 and you throw a bomb that does 2 splash damage. At level 4 when you get Calculated splash you replace the 2 splash with 4 splash. At level 10 when you get Expanded Splash, you add your Int modifier: 2 splash + 4 Int = 6 splash damage. There's an argument to be made that you get double your intelligence modifier ... Pathfinder 2e splash damage, Splash weapons cannot deal precision-based damage (such as sneak attack). You can instead target a specific grid intersection. Treat this as a ranged attack against AC 5. However, if you target a grid intersection, creatures in all adjacent squares are dealt the splash damage, and the direct hit damage is not dealt to any creature., As title says. I was looking at the new spell Percussive Impact and noticed the absence of "double the damage on a critical success" or similar.. I went through other spells that use spell attack rolls and noticed a few that don't mention doubling the damage on a critical hit, noticable Disintegrate, amongst others.. The Critical Hits rule states that critical strikes …, Let's say Bob the Alchemist throws an Alchemist's Fire (1d8 damage, 1 splash damage) at an Arboreal Regent (who has a weakness 10 to fire), and manages to hit!. Would this Arboreal Regent take, in total, 1d8+11 damages (splash being bundled with the rest of damages since it's the same type) or 1d8+21 (splash being counted …, Benefit: When throwing a splash weapon, you act as if you had the Far Shot feat. When you hit with a splash weapon, select one additional square adjacent to the splash area; creatures in this area also take splash damage. When you miss with a splash weapon, you may adjust the miss direction on the grid by +1 or –1. , Assuming an Int score of 4, a level 1 Alc. bomb does 1d6+4 on direct hit, meaning it does 5 splash. If you have point blank shot (adding +1 to attack and damage rolls) your bomb now does 1d6+5, meaning splash is 6. Side question- do you also add your strength mod to the damage of bombs (as you normally do for thrown weapons) or are you adding ..., Source Core Rulebook pg. 544 4.0. An alchemical bomb combines volatile alchemical components that explode when the bomb hits a creature or object. Most alchemical bombs deal damage, though some produce other effects. Bombs have the bomb trait. Bombs are martial thrown weapons with a range increment of 20 feet. , Direct damage is doubled as normal. Possible ways to flavour would be a direct hit in a vital area or the vial being more potent than usual. Its alchemy after all, it's not really an exact science. Splash damaged isn't doubled as per the rules of the splash trait (CRB p. 544)., You splash a glob of acid that splatters your target and nearby creatures. Make a spell attack. If you hit, you deal 1d6 acid damage plus your spellcasting ..., Splash damage and Large creatures Splash trait says: When you use a thrown weapon with the splash trait, you don't add your Strength modifier to the damage roll. If an attack with a splash weapon fails, succeeds, or critically succeeds, all creatures within 5 feet of the target (including the target) take the listed splash damage, 1 1 comment Best LightningRaven • Champion • 3 yr. ago • Edited 3 yr. ago No. Sadly not. When you use a thrown weapon with the splash trait, you don’t add your Strength …, Pathfinder Second Edition, a Game System for Foundry Virtual Tabletop. ... splash and precision, Now support immunity to persistent damage and wounded ..., No. Sadly not. When you use a thrown weapon with the splash trait, you don’t add your Strength modifier to the damage roll. If an attack with a splash weapon fails, succeeds, or critically succeeds, all creatures within 5 feet of the target (including the target) take the listed splash damage. On a failure (but not a critical failure), the ... , Choose the damage type each time you make an attack. Pathfinder 2E Actions (p 469-472) AID Must have used an action previously to help your ally. When an ally makes a skill check, you assist them, granting them a +1 circumstance bonus to their check. If you’re a master with the check you attempted, the bonus is +3, and if you’re legendary ..., Bomb attacks are simple ranged attacks (proficiency+Des) and because of they are.bombs you don't add (or subtract if negative) your str. However the main target of a bomb attack always take splash damage; at lvl 4 you get a feat that make you bombs do splash damage equal to your int modifier. So basically past lvl 4 your bombs use Dex to hit ... , Automatically end the condition due to the type of help, such as healing that restores you to your maximum HP to end persistent bleed damage, or submerging yourself in a lake to end persistent fire damage. Alter the number of actions required to help you if the means the helper uses are especially efficient or remarkably inefficient., Material Statistics. Source Core Rulebook pg. 577 4.0. Table 11–4 below provides the Hardness, Hit Points, Broken Threshold, and example items for some types of common materials. The table has separate entries for thin items (like shields), ordinary items (like armor), and reinforced or durable structures (such as walls)., I do not think splash damage is persistent unless stated otherwise. Example from Acid Flask on page 360: Flasks filled with corrosive acid deal 1d4 persistent acid damage and 1 acid splash damage. It specifically says the 1D4 damage is persistent but does not say the same for the splash damage. The persistent damage is resolved at the end of ..., If a bomb has splash damage or effects an area, it can be tossed at an unoccupied space just fine. The only hard one to me is bottled lightning. I always pictured it like in Stardust, where you open the cap and shoot the lighting at someone so thats a bit harder in my head to justify but that's all personal. 2., Benefit: When throwing a splash weapon, you act as if you had the Far Shot feat. When you hit with a splash weapon, select one additional square adjacent to the splash area; creatures in this area also take splash damage. When you miss with a splash weapon, you may adjust the miss direction on the grid by +1 or –1., Mar 23, 2020 · splash (trait) When you use a thrown weapon with the splash trait, you don’t add your Strength modifier to the damage roll.If an attack with a splash weapon fails, succeeds, or critically succeeds, all creatures within 5 feet of the target (including the target) take the listed splash damage. , Throwing a rock in a specific grid square, for example, or a bomb in a non-occupied square - to just apply the splash damage to those around it. The web spell tells you that clearing a square of web is AC 5, because a Dexterity score of 0 makes a –5 ability modifier for 10 – 5 = 5 untrained. Don't forget how range increments work, if the ..., Pathfinder Second Edition, a Game System for Foundry Virtual Tabletop. ... splash and precision, Now support immunity to persistent damage and wounded ..., Use a non lethal attack! Persistent damage is awful if you go down. If your dying 1 and fail your recovery check you go to dying 2 then take persistent damage and go to dying 3. If you succeed you recovery but then take persistent damage and go to dying 2 because after you recovered you became wounded one., Introduction. Talismans are consumable items that can be attached to weapons and armor to provide situational bonuses. The Talisman Dabbler Archetype both learns how to craft common talismans from the Core Rulebook as well as gets some free talismans at the beginning of each day. While the individual effects are small and …, Heightened Spells: Heightening spells is an important mechanic in Pathfinder 2e. Many important spells scale with spell level, allowing them to stay relevant long after you first learned them. ... (Acid Splash, etc.) and the splash damage from the spell is added to the splash damage and applied with no save.Your enemies will likely …, Yes. A creature that takes a direct hit from one of your sticky bombs also takes persistent damage equal to and of the same type as the bomb’s splash damage. Splash damage isn't multiplied on a critical hit, but Sticky Bomb deals persistent damage rather than splash damage. In particular, the persistent damage equals the bomb's splash damage ..., Splash damage from an alchemist bomb is always equal to the bomb’s minimum damage (so if the bomb would deal 2d6+4 points of fire damage on a direct hit, its splash damage would be 6 points of fire damage). Those caught in the splash damage can attempt a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 the alchemist’s ..., If you have the Calculated Splash or Expanded Splash feats, you can apply the additional splash damage to one of the bombs when you Set Explosives or use Demolition Charge, and you can apply the increased splash area from Expanded Splash to all the bombs. Directional Bombs Feat 8* Alchemist Source Core Rulebook pg. 78 4.0 Archetype …, Sep 27, 2022 · 6. It you crit with an alchemist's fire while using the feat Burn It!, you would do 2* (1d8+1)+1 damages +4 persistent damages to the main target, and 2 damages to other creatures within a 5 ft radius. Normally, an Alchemist's fire would do 1d8 damage to the main target, +1 persistent damage to the same target, +1 splash damage to everyone in a ... , Chapter 9: Playing the Game / General Rules / Damage / Step 1: Roll the Damage Dice and Apply Modifiers, Bonuses, and Penalties Doubling and Halving Damage Source Core Rulebook pg. 451 4.0 Sometimes you’ll need to halve or double an amount of damage, such as when the outcome of your Strike is a critical hit, or when you succeed at a basic …, To attack with a splash weapon, make a ranged touch attack against the target. Thrown splash weapons require no weapon proficiency, so you don’t take the –4 nonproficiency …, Even better if it makes the creature fall. A flying creature will begin falling if it's knocked prone, or if it finishes its turn without taking a Fly action. The Arrest a Fall reaction can be taken while prone or immobilized (it doesn't have the Move trait), but requires a reaction. A prone flying creature has to Stand and Fly to stay in the air., Use a non lethal attack! Persistent damage is awful if you go down. If your dying 1 and fail your recovery check you go to dying 2 then take persistent damage and go to dying 3. If you succeed you recovery but then take persistent damage and go to dying 2 because after you recovered you became wounded one.