Striking rune pf2e

It supports rudimentary stacking rules for the numeric modifiers and will adjust dice for striking rune, deadly trait, fatal trait, thief version of rogue's racket, some custom modifiers, as well as most creature conditions. ... Fixed the pf2e system implementation distance measure function to correctly measure 5-10-5 distances to match the fix ...

Striking rune pf2e. Striking rune is enough damage boost honestly. Have you played 2e summoner? I don't want a minionmancer (which I guess they were in 1e) but the class fantasy of the 2e summoner is very appealing to me. I'm very new to pf2e (I'm a drifter from 5e). Pf is very very mechanically crunchy, but I think I like that, especially coming off 5e where ...

Also when you get your first striking rune you don't get an extra deadly die. Basically a 1d6deadlyd8 vs 1d8, 1d8 hits for 1 more on a regular hit. On a crit, the deadly d8 weapon only hits for 2.5 more (since the 1 extra underlying damage from the 1d8 is also doubled) ... Entrenched players, what would you say are PF2e's biggest problems?

RUNES. Most magic weapons and armor gain their enhancements from potent eldritch runes etched into them. These runes allow for in-depth customization of items. Property runes add special abilities to armor or a weapon in addition to the item’s fundamental runes. If a suit of armor or a weapon has multiple etchings of the same rune, only the ...Striking and Potency Runes are both considered to be "fundamental" runes. On weapons, these are the only fundamental runes. You could, in theory, have a striking weapon …Little more than a leather cup attached to a pair of straps, a sling can be used to fling smooth stones or sling bullets at a range. Propulsive: Source Core Rulebook pg. 283 4.0. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success.Generally, the go-to items to award casters are scrolls, wands and staves. The plain stat-boosting items don't exist for them (beyond armor), but scrolls, staves and wands are very useful for them. And, like others said, Eidolons gain the benefits of enchanted weapons the summoner is holding. 7. The_Slasherhawk.Message Rune: You record a message up to 5 minutes long and inscribe a special rune on any flat unattended surface within reach. Mindlink: Mentally impart 10 minutes' worth of information in an instant. Mud Pit: Conjure mud to slow movement. Necromancer's Generosity H: Heal your undead minion and protect it from positive energy.

Identify Identify Magic (Arcana, Nature, Occultism or Religion) DC 23; Price 340 gp. Usage etched onto a piercing or slashing melee weapon. Weapons with wounding runes are said to thirst for blood. When you hit a creature with a wounding weapon, you deal an extra 1d6 persistent bleed damage. You can find the following items with wounding rune:These special poi are made from a rare, light metal or from fire-retardant fibers and can be ignited before being wielded. Igniting a pair of fire poi is an Interact action and requires 1 pint of oil for every 10 minutes the poi remain ignited. While lit, fire poi cast dim light in a 10-foot radius; in combat, they deal 1d4 bludgeoning plus 1d4 ...Spellhearts are made from the same basic materials as talismans, though their complex construction—magically iterated around the concept of a single kind of spell—gives them a variety of additional powers and means they persist rather than burning out when used. Unlike talismans, a spellheart can be used repeatedly, and doesn't burn out ...Fundamental runes offer the most basic and essential benefits: a weapon potency rune adds a bonus to a weapon's attack rolls, and the striking rune adds extra weapon …Level 12: Expert Eidolon: +23 to attack, 3 damage dice (+5 ability score, +2 greater striking runes, Expert proficiency, 1 feat taken) Level 14: Specialized Animal Companion: +25 to attack, 3 damage dice and +4 damage (+7 ability score, expert, 3 feats taken) ... PF2E has ALOT of rules and is very crunchy. Part of that is the learning curve to ...Price 60 gp. Usage applied to any item of light or negligible Bulk; Bulk —. With this rune, you can instantly retrieve an item in your possession without digging around looking for it. Activate [one-action] command Frequency once per hour; Requirements You have a free hand and the called item is in a bag, pack, pouch, or other container on ...The trouble I'm running into is finding a way to find and carry over the damage of a strike and spell, while taking into consideration modifiers like runes on weapons and heightened cantrips. I appreciate any guidance, this is my first attempt at macro building! main () async function main () { //Select actor and ensure only one is selected let ...

Item 16. Source Core Rulebook pg. 581 4.0. Price 8,935 gp. The item bonus to attack rolls is +3, and the weapon can be etched with three property runes. Craft Requirements You are legendary in Crafting. Magical enhancements make this weapon strike true. Attack rolls with this weapon gain a +1 item bonus, and the weapon can be etched with one ...Older generations are joining students to call for a sweeping transformation of the world's response to the climate crisis. The kids are not all right. For more than a year, young activists have been staging climate strikes around the globe...Animal Companions have been a staple thematic element of druids and rangers since at least 3rd edition DnD. The image of an adventurer braving the wilds with a loyal beast at their side is evocative and exciting, and it naturally appeals to players. In more mechanical terms, an Animal Companion is a powerful addition to your character's ...It seems to me that the two possibilities, specific magic weapons and property runes, are pretty much incompatible. You can't put the runes on the weapon, and upgrading both a specific magic weapon and a normal weapon with runes whenever the next fundamental rune is available feels really inefficient. Property runes are more flexible, but there ...

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Fundamental runes offer the most basic and essential benefits: a weapon potency rune adds a bonus to a weapon's attack rolls, and the striking rune adds extra weapon damage dice. An armor potency rune increases the armor's item bonus to AC, and the resilient rune grants a bonus to the wearer's saving throws. Property runes, by contrast, grant ...Each rune represents a word in some script, and the words reflect how that weapon has been used over the course of an adventurer's career. So for instance, as a champion levels up, their axe's runes might develop as: Judgment (+1) Falling Judgment (+1 striking) Swiftly Falling Judgment (+2 striking) etc. As for what they look like, I've always ...You need to fill in the weapon bonus field (for a potency rune), the properties field (for a striking rune) and use the new multiple damage and damage types functionality. Here's an example of the +1 flaming striking dagger you mention: I start my making a copy of the dagger entry from the Core Rules module and then: Make the weapon "Bonus" +1Generally, the go-to items to award casters are scrolls, wands and staves. The plain stat-boosting items don't exist for them (beyond armor), but scrolls, staves and wands are very useful for them. And, like others said, Eidolons gain the benefits of enchanted weapons the summoner is holding. 7. The_Slasherhawk.Rogue. • 4 yr. ago. Overall, they do roughly the same damage over two attacks. The shortsword is better for 3 attacks (rare), and the Rapier is better for single attacks. If you cast true strike, rapier is notably the better option for true strike, but this is obviously a once a day thing. That's in terms of just damage.You deal your full crit damage to both enemies, plus all your additional weapon die. With just a striking greataxe, you wind up doing [ (2d12+flat)*2]+2d12 damage to each enemy. Yep, plus swipe using a sweep weapon nets you a free +1 on the attack roll, great for weapons like the Falchion, Greataxe or Flail.

Version 1.3.0. Compatibility: 10.291+ (Verified 11) Installation Link: Manifest URL Update Notes: Read Notes. PF2e Automatic Rune Progression, an Add-on Module for Foundry Virtual Tabletop.ORC. • 1 yr. ago. Regardless of whether it is lit, the poi’s 1d4 bludgeoning damage is the weapon damage dice, so striking runes and other effects don’t affect the fire damage. From the last line of the fire poi: both twin and striking runes only modify the bludgeoning dice. This would also apply to things like weapon damage dice increases.Shifting reads: "With a moment of manipulation, you can shift this weapon into a different weapon with a similar form. Activate 1 action Interact; Effect The weapon takes the shape of another melee weapon that requires the same number of hands to wield. The weapon's runes and any precious material it's made of apply to the weapon's new shape.Item 2+. When etched with this rune, a weapon's hilt or haft becomes engraved with grooves that match the imprints of a wolf's teeth. By putting a fanged weapon in your mouth, you can transform into an animal. Activate [one-action] Interact ( magical, polymorph, transmutation) ; Effect You transform into a Small or Medium animal that wields the ...The problem gets more bizarre if you add the higher level striking runes. The logic that defends this argument for adding the striking runes is in page 279, where it says: Page 279 wrote: Effects based on a weapon's number of damage dice include only the weapon's damage die plus any extra dice from a striking rune. They don't count extra ...Activate [one-action] envision Requirements You're being held immobilized as described in the rune's other activation; Effect Your armor attacks the creature immobilizing you. The armor makes a melee attack against the creature, as described in the rune's other activation. Swallow-Spike Item 6 Source Treasure Vault pg. 13 1.1 Price 200 gpStaff. This long piece of wood can aid in walking and deliver a mighty blow. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your ...It is a one handed reach monk weapon that starts as 3d4 damage dice. The power attack changes this to 5d4 plus the additional d6 of fire. With the Monastic Weaponry feat, the gauntlet interacts with most of your monk class features and feats (as with a normal pantograph gauntlet). You could argue that this is strictly worse than taking the One ...The rule element must go on the item itself for the first line to work, otherwise you will add that extra damage to all strikes and eventually spells (when we get damage dice on spells working). Edit: oh, I see the problem. Fixed it, I missed an underscore. Used this but for animal bane. Thanks so much for this.Fundamental runes offer the most basic and essential benefits: a weapon potency rune adds a bonus to a weapon’s attack rolls, and the striking rune adds extra weapon damage dice. An armor potency rune increases the armor’s item bonus to AC, and the resilient rune grants a bonus to the wearer’s saving throws.

Striking runes are not circumstance or status bonuses, they directly increase the damage die of weapons they are etched on to. For this reason they will not modify the strikes provided by a form, which are essentially new "weapons" with their own damage dice that the form gives you access to.

Note that an item's level is defined by its highest rune, so a +1 Striking Ghost Touch weapon or a +1 Striking Crushing weapon are still 4th level items. Edit: The stuff about the property runes was wrong, ignore it ... Pf2e combat is more tactically challenging than any of its dnd/pf predecessors and starting at high level is a great way to be ...Character held potency allowing for the same number of runes makes it harder for me to view property runes realistically. Determining how many runes can be added to an item solely based off of who owns that item is strange imo. The potency that allows property runes is no longer in the item itself, but rather in whoever weilds it.Lightning strikes reach the ground on Earth as much as 8 million times per day or 100 times per second, according to the National Severe Storms Laboratory. The majority of cloud to ground lighting strikes in the U.S. take place between Orla...To add to this, forceful scales with weapons as you add better and better striking runes. At the highest level, where you get 5 damage dice, a solid +5 damage is pretty good. Well, the thing is forceful seems to be weighted as much as a die step up, which is also a +1 on average, except it applies to all your attacks.Level 12: Expert Eidolon: +23 to attack, 3 damage dice (+5 ability score, +2 greater striking runes, Expert proficiency, 1 feat taken) Level 14: Specialized Animal Companion: +25 to attack, 3 damage dice and +4 damage (+7 ability score, expert, 3 feats taken) ... PF2E has ALOT of rules and is very crunchy. Part of that is the learning curve to ...Once I could pay for a Returning Rune in addition to my +1 Striking Rune for my weapon and shield Paladin, I put both on a trident. Venerating Torag, he changes it every morning into a warhammer. Should the need arise, he can have a +1 Striking Returning trident, a +1 Striking bastard sword that he can use 2-handed, a small mostly innocuous 1H ...The energy rune will be resisted by immunity to magic or all damage resistance. That's why I prefer the greatpick. You can get 3 runes by that time too, one can be grievous with the other two energy. I think I might switch to the Ogre Hook as I get better striking runes. Immunity works against energy runes, yes.When it comes to exercising your power to make a difference, either as an individual or as a collective group, a few key terms come to mind. Of course, there’s protest — but there are also other actions you can take, including boycotting an...

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Weapon Property Runes Source Core Rulebook pg. 583 4.0 Property runes add special abilities to armor or a weapon in addition to the item’s fundamental runes. If a suit of armor or a weapon has multiple etchings of the same rune, only the highest-level one applies.Almost all characters start out trained in unarmed attacks. You can Strike with your fist or another body part, calculating your attack and damage rolls in the same way you would with a weapon. Unarmed attacks can belong to a weapon group (page 280), and they might have weapon traits (page 282). However, unarmed attacks aren't weapons, and effects and abilities that work with weapons never ...The Rapier deals a D6 damage, with Deadly D8. This means that a crit with a Rapier will deal (2×str mod)+2D6+1D8. Critting doubles the number of damage dice, and Deadly gives an additional D8, plus an extra one per Striking rune tier. Striking and Potency being the upgrade runes that you're expected to have at certain levels.They are as "magic" as frost rune is "cold". So, by default, if we take runes to be part of the Golem Antimagic package, Golems are immune to Striking damage increases and all weapons only do their basic 1dX. thenobledrake. Sep 12, 2020, 04:59 am. shroudb wrote: The main problem with that is Striking runes.Psychic Striking runes, druids and extra damage I'm a little confused about what striking runes apply to (Let's use a +1 striking flaming hand wraps of mighty blows for these examples): If a Druid uses Wild Shape to transform into (e.g.) a T-Rex, does the benefit of the Striking rune increase the damage of the jaws from 1d12+9 to 2d12+9?To be clear, he totally agrees that PF2e is WAY more balanced than 5e, but we had a hard time finding an explanation for that that actually included leveled proficiency. ... Additionally, other spikes start mattering WAY more. Level 4 for striking runes, for example, is an enormous spike for martial-based characters. Odd levels for casters. etc.Runes on Bows confer all properties to the arrows they shoot. Or accurately, to all attacks made with the bow. For instance, if you had a feat that let you disarm using a bow, it would also benefit from the rune. There's no hard rule saying a +1 striking arrow couldn't exist, it would fill a similar role to a trinket.This makes an average damage of 16*17/20=13.6 on the first attack with the rune. (8.4 without the rune) On the second attack a 13 is needed to hit, and only a nat 20 crits. It makes for an average of 9*17/20=7.65 damages. (4.725 without the rune)Rage of Elements comes out today, the Pathfinder 2e Remaster is on the horizon, and my spies in the Starfinder world have informed me that a 2nd edition of Starfinder is coming! Quite exciting! This update was a big one, and while everyone on the team deserves humongous kudos for all of their work, I want to give an extra big shout out to Devin ...An item can only hold as many property runes as the + on their potency rune. Make the armor +1, a slot will pop open to add the property rune. Do double-check that the bonus toggle is showing up on acrobatics checks though...runes aren't fully automated, particularly on armor, ATM. Also make sure the armor is both equipped and invested.Tags. Important: Whenever you enable this module on your world, existing characters need one update for the changes to be made, removing 1 HP is enough. This module is made to replace the Automatic Bonus Progression variant rule, instead it will automatically give the potency, striking and resilient runes on character's equipment when appropriate.Item 6. With a moment of manipulation, you can shift this weapon into a different weapon with a similar form. Activate [one-action] Interact ; Effect The weapon takes the shape of another melee weapon that requires the same number of hands to wield. The weapon’s runes and any precious material it’s made of apply to the weapon’s new shape. ….

Chakram. Simple, elegant, and portable, the chakram is an open-centered metal discus with a sharpened edge, as well as a grip running along the center so the wielder can hold it safely. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical ...1a) the Staff of Fire is fundamentally changed into a sword by the rune and can never change back into the original named item. 1b) the Staff of Fire is changed into a sword but can revert back to it's original form with the use of the rune. 1b)i: the resulting weapon can be used to cast spells.Here's my homebrew WIP solution. Runes. Energy A rune with this trait's magic is ever more empowered alone. A +2 weapon with an etched rune with the Energy trait deals an additional 1d6 damage of the rune's type, and a +3 weapon will deal a total of 3d6 damage of its type. An Orichalcum weapon etched with a rune with the Energy trait will ...Say you find (or conjure up) a +1 striking weapon. This doesn't just mean you have a striking rune on the weapon! It means you have the equivalent of two runes: a +1 potency rune and a striking rune. nerogenesis • 1 yr. ago. Keep in mind, there is possibly of having a "specific magic item" which locks the runes.Chapter 4: Variant Rules / Magic Item Variants Automatic Bonus Progression Source Gamemastery Guide pg. 196 This variant removes the item bonus to rolls and DCs usually provided by magic items (with the exception of armor’s item bonus) and replaces it with a new kind of bonus—potency—to reflect a character’s innate ability instead.And weapons can have both 1 potency and 1 striking. Property runes come in many types but the rule of thumb is that you can have a number of property runes on an item equal to the bonus of its Potency rune. A +1 potency rune allows for 1 property rune, +2 allows for 2 property runes, and so on. Note that the rules in the CRB aren't 110% clear ...Price 60 gp. Usage applied to any item of light or negligible Bulk; Bulk —. With this rune, you can instantly retrieve an item in your possession without digging around looking for it. Activate [one-action] command Frequency once per hour; Requirements You have a free hand and the called item is in a bag, pack, pouch, or other container on ...The number of property runes a weapon or armor can have is equal to the value of its potency rune. A +1 weapon can have one property rune, but it could hold another if the +1 weapon potency rune were upgraded to a +2 weapon potency rune. Since the striking and resilient runes are fundamental runes, they don't count against this limit. So yes. 4.So bows are about safety and class abilities. Bardarok. ORC. • 3 yr. ago. In 5e movement is free so beeing ranged is less impactful (though still very strong). In PF2 movement has an opportunity cost so ranged strikes are weaker than melee strike to balance the fact that you often don't need to move in order to shoot.Rune Transfer Examples You could transfer a flaming rune from a +1 striking flaming greatsword to a +2 striking longsword, resulting in a +2 striking flaming longsword and a +1 striking greatsword.You could swap the weapon potency runes from a +1 longsword and a +2 greatsword, resulting in a +2 longsword and a +1 greatsword.However, you couldn't swap a +1 weapon potency rune from one weapon ... Striking rune pf2e, Let's say, for example, you have a flaming rune on your hand wraps, so your punches are doing an extra 1f6 fire damage, and you're also fighting a Young White Dragon which have weakness 5 to fire. Using Flurry of Blows (assuming both strikes hit) will do a total of 2d6+2d6+5 damage, while just striking twice would do 2d6+2d6+10 damage., The "Magical strikes" feature of Sprites is a neat bonus that's especially helpful for the early levels, and can be situationally useful in situations when the character must attack without a Striking weapon, however, it is not a core feature the entire ancestry revolves around and more of a flavorful "ribbon". VidAlfa96 • 2 yr. ago., Striking Snare: Single-target damage on a Basic Reflex Save. 10th-Level Snares. Snagging Hook Snare: Compared to Striking Snare, the Snagging Hook Snare deals 1d8 more damage and costs more than twice as much. The one improvement is that on a Critical Failure on the save, the target is immobilized. For the same gp price you could use a Grasping ..., Knowing what they do could require an Identify check of some kind, either a Crafting check (made easier by having the rune in your known formulas) or a check from one of the magic tradition skills. The DC should probably be level and availability based, so a +1 weapon would be a DC 16 (as a lvl2 item) and +1 Ready armor would be DC 22 (as a ..., Base Armor Specializations Basic Magic Armor Precious Material Armor Specific Magic Armor. Source Core Rulebook pg. 556 4.0. The most common special armors are suits of armor with some combination of armor potency and resilient runes. The following stat block provides a quick reference for these types of armor., Price 240 gp. Usage held in 1 hand; Bulk L. Base Weapon Kukri. This +1 striking kukri has a crimson blade that shimmers eerily in bright light. On a critical hit, the kukri deals 1d8 persistent bleed damage. If the target didn't already have persistent bleed damage when you scored the critical hit, you also gain 1d8 temporary Hit Points., A striking rune stores destructive magic in the weapon, increasing the weapon damage dice it deals to two instead of one. For instance, a +1 striking dagger would deal 2d4 damage instead of 1d4 damage., Retribution Axe Item 3. Enchantment Magical. Source Core Rulebook pg. 602 4.0. Price 60 gp. Usage held in 2 hands; Bulk 2. Base Weapon Greataxe. The blade of this +1 greataxe bears a design of a human skull. Whenever a creature damages you with an attack, the skull changes its appearance to look like the face of that creature., Psychic Striking runes, druids and extra damage I'm a little confused about what striking runes apply to (Let's use a +1 striking flaming hand wraps of mighty blows for these examples): If a Druid uses Wild Shape to transform into (e.g.) a T-Rex, does the benefit of the Striking rune increase the damage of the jaws from 1d12+9 to 2d12+9?, Striking just gives an extra damage die. So for Hand of the Apprentice, which states: On a success, you deal the weapon’s damage as if you had hit with a melee Strike, but adding your spellcasting ability modifier to damage, rather than your Strength modifier. So if you're using a +1 Striking Longsword for example, the damage would be 2d8 ..., Can lightning strike twice? Movie producers certainly think so, and every once in a while they prove they can make a sequel that’s even better than the original. It’s not easy to make a movie franchise better — usually, the odds are that me..., Leg cramps can be a real nuisance, especially when they strike in the middle of the night. While there is no one-size-fits-all solution for leg cramps, there are some steps you can take to help reduce their frequency and severity., Bayonet. This blade or spike can be attached to a crossbow or firearm but, unlike other attached weapons, can be wielded in one hand as its own weapon. When used as a separate weapon, it can't benefit from any runes or abilities that function only for attached weapons. An attached bayonet requires the same number of hands as the weapon it's ..., d10 reach weapon using the extending rune: 18 0'5 + 36 0'15 = 14'4 DPR. Extending cannot use special strikes and can only make 1 attack per turn. Bow user can make between 2 and 3 and can use special strike activities. They can also use the property rune slot for 1d6 extra damage. I think the numbers are telling., The rule element must go on the item itself for the first line to work, otherwise you will add that extra damage to all strikes and eventually spells (when we get damage dice on spells working). Edit: oh, I see the problem. Fixed it, I missed an underscore. Used this but for animal bane. Thanks so much for this., Funnily enough, I was going through the item maths again and realised that I couldn't actually start with any damaging property runes, not without sacrificing +1 Resiliant armour. (I misremebered that you started with two 8th level items at 11th level, rather than the one that you actually do.), Shield Boss/Spikes Appreciation Post. Forgive me if something like this has been posted before, but I don't see a whole lot of discussion and love on here for bossed and spiked shields. One thing I've always wanted in a TTRPG but never satisfactorily got until PF2e was the ability to make a build that effectively uses a shield as a weapon., Rage of Elements comes out today, the Pathfinder 2e Remaster is on the horizon, and my spies in the Starfinder world have informed me that a 2nd edition of Starfinder is coming! Quite exciting! This update was a big one, and while everyone on the team deserves humongous kudos for all of their work, I want to give an extra big shout out to Devin ..., Once you add striking runes this is the largest source of damage for most martials. Below are some average numbers for your level using 3 attacks (only possible due to twin takedown; in general don't expect more than 2 actions spent on attacking). You should be getting a striking rune soon to boost your damage further., For example, the Strikes and attack actions you use wielding a sword when its flaming rune is active gain the fire trait, since the rune gives the weapon the ability to deal fire damage." It was also the case in 1e that you could activate and deactivate elemental enchantments. Xethik. Feb 24, 2021, 02:45 pm., Tires are the only part of a car that touch the road. They are designed to strike a balance between comfort, traction, energy efficiency, durability and overall cost. It can take as many as 200 different ingredients, in varying proportions,..., malignantmind • 3 yr. ago. Assuming this is for PF2E, you can just edit it and add a potency rune. Keep in mind a +1 weapon doesn't add to damage. Just attack. Striking runes add an additional die of damage. If it's for PF1E, it's basically the same thing, you're just gonna add a 1 modifier to the attack and damage in the weapon., Effects based on a weapon’s number of damage dice include only the weapon’s damage die plus any extra dice from a striking rune. They don’t count extra dice from abilities, critical specialization effects, property runes, weapon traits, or the like. So it's capped at 8., Chapter 11: Crafting & Treasure / Runes Property Runes Source Core Rulebook pg. 582 4.0 Property runes add special abilities to armor or a weapon in addition to the item's fundamental runes. If a suit of armor or a weapon has multiple etchings of the same rune, only the highest-level one applies., I know for sure that the striking runes can't increase it beyond 3 damage die. However barbarians dragon transformation says that you use your own AC and attack modifier. The Handwraps apply to all unarmed attacks, however, three things; 1. I am unsure if it still applies after you transform into a dragon considering you change shape, however ..., Striking just gives an extra damage die. So for Hand of the Apprentice, which states: On a success, you deal the weapon’s damage as if you had hit with a melee Strike, but adding your spellcasting ability modifier to damage, rather than your Strength modifier. So if you're using a +1 Striking Longsword for example, the damage would be 2d8 ..., One-Handed Strength Build (#1 to #3) - Agile weapons only ever do more damage than standard weapons against extreme AC and when striking 3 times. However, flanking and striking 2 times does more damage than striking 3 times regardless of weapon. Dual-Wield Strength Build (#4 to #6) - Dual-wielding with an agile weapon in your off-hand does more ..., Oh right, I totally forgot about Aid. Thanks for this elaborate answer - very helpful! By the way I did find a way where you roll a 19 to get a 20 result: Besides the Keen rune that Ediwir mentioned in this thread, there is also the Swashbuckler Lvl 15 Class Feature Keen Flair that converts a 19 roll into a critical success.. Other than that, yeah I agree that teamwork plays an important part ..., Magic Weapon Spell1. Range touch; Targets 1 non-magical weapon that is unattended or wielded by you or a willing ally; Duration 1 minute. The weapon glimmers with magic and energy. The target becomes a +1 Striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two., RAW anything with the Magical trait or the Arcane, Divine, Occult, or Primal traits count as magic, so the golem would be immune to it. This includes weapon property runes and a dragon's breath weapon. This does get a bit absurd, however, as even fundamental runes are also magic., Finally major striking where deadly gains an additional die. Composite Longbow crit = (4d8 + 1) x 2 + 3d10 = 54.5; Arquebus crit = (4d12 + 1) x 2 + 1d12 = 60.5; So fatal ends up being better on a crit, with the difference being its widest when both would are using striking runes., The crushing rune power creeps flickmaces and meteor hammers even further, because it is quite an effective debuff, and because it is cheap. A low price point is no joke. Crushing is likely the single best low-level weapon rune. The piercing/slashing-exclusive runes are overpriced, and generally outclassed by raw damage runes., And all of these guns will be fully kitted out with potency and striking runes. - The Loremaster Archetype might not be a bad pickup for a Spellshot Gunslinger. You don't need to spread your skills thin to get all the different recall knowledge skills; you just have on in Loremaster Lore and you'll be able to recall knowledge about every enemy ...